|Re: How to prevent a part to be moved to a special stack? [message #1387499 is a reply to message #1386938]
||Wed, 25 June 2014 07:10
| Marina Knieling
Registered: February 2013
The DnDAddon is quite comprehensive (Addon, Manager, Info, Processor, |
lots of *Agent classes). Any hints on where to best hook in my custom
logic? I guess the *DropAgents is a good start, but maybe you can point
me to a concrete method.
And Tom (or anyone else), could you please have a look at my other
question concerning the DnDAddon in this forum? I simply need to know
whether to file a bug or - again - implement my own logic. Thanks
On 23.06.2014 10:15, Tom Schindl wrote:
> You need to fork the DnDAddon and implement your custom logic.
> On 23.06.14 10:11, Marina Knieling wrote:
>> Hey guys,
>> please read carefully, I don't want to prevent a part to be moved,
>> that's possible with adding the NoMove tag.
>> What I want to achieve is that a part can't be moved to a special stack.
>> I have two stacks that shall only host one part each (it's going to be a
>> web like menu) and I don't want any other part to be moved in that
>> stack. I've read about a tag named "STANDALONE" but I can't find the
>> article again or any other documentation about this tag. Neither can I
>> figure out whether this is correct or where to add it.
>> Any hints on this are appreciated.
>> Thanks in advance
Powered by FUDForum
. Page generated in 0.02583 seconds