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Home » Eclipse Projects » GEF » geting started with graphical editor skeleton
geting started with graphical editor skeleton [message #205830] Thu, 22 December 2005 15:34 Go to next message
Tomas is currently offline TomasFriend
Messages: 25
Registered: July 2009
Junior Member
Hello everybody,

I would like to build graphical editor skeleton and relate it with my
existing EMF model. In manual it is written, that I should create a new
plug-in and define the editor extension. Should this new plug-in be the new
plug-in project? or I have to create it somehow in my EMF model project?

I tried to create it as separate plug-in project and add editor extension,
but what I find is only org.eclipse.ui.editors extension points where Editor
described in it is XML editor..:/

As I understand, when I finish plug-in creating wizard, I should have
default editor class generated which should extend EditorPart. How can I do
this?

Thank you in advance ;)
Re: geting started with graphical editor skeleton [message #205839 is a reply to message #205830] Thu, 22 December 2005 16:10 Go to previous messageGo to next message
Eclipse UserFriend
Originally posted by: none.us.ibm.com

I think you should stay away from the wizards. They don't create abstract
editors for you, just tect editors.

"Tomas" <tstankevicius@gmail.com> wrote in message
news:doeh2r$ksm$1@utils.eclipse.org...
> Hello everybody,
>
> I would like to build graphical editor skeleton and relate it with my
> existing EMF model. In manual it is written, that I should create a new
> plug-in and define the editor extension. Should this new plug-in be the
> new
> plug-in project? or I have to create it somehow in my EMF model project?
>
> I tried to create it as separate plug-in project and add editor extension,
> but what I find is only org.eclipse.ui.editors extension points where
> Editor
> described in it is XML editor..:/
>
> As I understand, when I finish plug-in creating wizard, I should have
> default editor class generated which should extend EditorPart. How can I
> do
> this?
>
> Thank you in advance ;)
>
>
Re: geting started with graphical editor skeleton [message #205873 is a reply to message #205839] Thu, 22 December 2005 17:40 Go to previous message
Tomas is currently offline TomasFriend
Messages: 25
Registered: July 2009
Junior Member
so the good thing would be just create simple empty plug-in project and and
start writing code? but do I still need to add something as a plug-in
extension?

"Randy Hudson" <none@us.ibm.com> wrote in message
news:doej6a$o5d$1@utils.eclipse.org...
> I think you should stay away from the wizards. They don't create abstract
> editors for you, just tect editors.
>
> "Tomas" <tstankevicius@gmail.com> wrote in message
> news:doeh2r$ksm$1@utils.eclipse.org...
> > Hello everybody,
> >
> > I would like to build graphical editor skeleton and relate it with my
> > existing EMF model. In manual it is written, that I should create a new
> > plug-in and define the editor extension. Should this new plug-in be the
> > new
> > plug-in project? or I have to create it somehow in my EMF model project?
> >
> > I tried to create it as separate plug-in project and add editor
extension,
> > but what I find is only org.eclipse.ui.editors extension points where
> > Editor
> > described in it is XML editor..:/
> >
> > As I understand, when I finish plug-in creating wizard, I should have
> > default editor class generated which should extend EditorPart. How can I
> > do
> > this?
> >
> > Thank you in advance ;)
> >
> >
>
>
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