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Re: geting started with graphical editor skeleton [message #205839 is a reply to message #205830] |
Thu, 22 December 2005 16:10 |
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Originally posted by: none.us.ibm.com
I think you should stay away from the wizards. They don't create abstract
editors for you, just tect editors.
"Tomas" <tstankevicius@gmail.com> wrote in message
news:doeh2r$ksm$1@utils.eclipse.org...
> Hello everybody,
>
> I would like to build graphical editor skeleton and relate it with my
> existing EMF model. In manual it is written, that I should create a new
> plug-in and define the editor extension. Should this new plug-in be the
> new
> plug-in project? or I have to create it somehow in my EMF model project?
>
> I tried to create it as separate plug-in project and add editor extension,
> but what I find is only org.eclipse.ui.editors extension points where
> Editor
> described in it is XML editor..:/
>
> As I understand, when I finish plug-in creating wizard, I should have
> default editor class generated which should extend EditorPart. How can I
> do
> this?
>
> Thank you in advance ;)
>
>
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