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e(fx)clipse - 0.9.0 Endgame [message #1231008] Mon, 13 January 2014 15:42 Go to next message
Thomas Schindl is currently offline Thomas SchindlFriend
Messages: 6651
Registered: July 2009
Senior Member
Hi folks,

We are approaching 0.9.0 end game. *I'll publish a RC candidate at the
end of the week*. Please make sure you get it and test it so that it
does not hold major regressions (very important for JDK7 users).

Report problems until Tuesday next week so that I can fix them before we
do a release the week afterwards.

The current plan is that we will *not* do a 0.9.x but work on 1.0.0 for
June 2014 - back ports unless you have a support contract with
BestSolution.at will only be merged to 0.9.x if you provide the patch.

All runtime components will require FX8/Java8 and I will make use of
lambdas, ... . I think for the tooling we can stick to Java7 but
eventually e.g. to use the preview for FXML you have to have FX8.

If we have enough cycles we'll integrate SceneBuilder directly in the
IDE which also has a dependency on FX8.

I'll announce the RC on this list with an URL you can get access to it.

Tom
Re: e(fx)clipse - 0.9.0 Endgame [message #1233777 is a reply to message #1231008] Mon, 20 January 2014 12:58 Go to previous messageGo to next message
Thomas Schindl is currently offline Thomas SchindlFriend
Messages: 6651
Registered: July 2009
Senior Member
Hi,

I didn't managed to release RCs in friday but I have done so now.

You can grab them:
* runtime & target:
-
http://download.eclipse.org/efxclipse/runtime-tagged/0.9.0-rc1/site_assembly.zip
- http://download.eclipse.org/efxclipse/runtime-tagged/0.9.0-rc1/site

* tooling:
-
http://download.eclipse.org/efxclipse/updates-tagged/0.9.0-rc1/site_assembly.zip
- http://download.eclipse.org/efxclipse/updates-tagged/0.9.0-rc1/site

* pre built binaries
- http://downloads.efxclipse.bestsolution.at/downloads/tagged/0.9.0-rc1/

Please give those a spin and report back problems ASAP.

Thanks

Tom

On 13.01.14 16:42, Tom Schindl wrote:
> Hi folks,
>
> We are approaching 0.9.0 end game. *I'll publish a RC candidate at the
> end of the week*. Please make sure you get it and test it so that it
> does not hold major regressions (very important for JDK7 users).
>
> Report problems until Tuesday next week so that I can fix them before we
> do a release the week afterwards.
>
> The current plan is that we will *not* do a 0.9.x but work on 1.0.0 for
> June 2014 - back ports unless you have a support contract with
> BestSolution.at will only be merged to 0.9.x if you provide the patch.
>
> All runtime components will require FX8/Java8 and I will make use of
> lambdas, ... . I think for the tooling we can stick to Java7 but
> eventually e.g. to use the preview for FXML you have to have FX8.
>
> If we have enough cycles we'll integrate SceneBuilder directly in the
> IDE which also has a dependency on FX8.
>
> I'll announce the RC on this list with an URL you can get access to it.
>
> Tom
>
Re: e(fx)clipse - 0.9.0 Endgame [message #1235260 is a reply to message #1233777] Thu, 23 January 2014 23:38 Go to previous messageGo to next message
Thomas Schindl is currently offline Thomas SchindlFriend
Messages: 6651
Registered: July 2009
Senior Member
Hi,

The release - if the IP team does not discover anything - will be on
January 31st.

I have not got any feedback on real stoppers so I'll tag tomorrows
content with 0.9.0 and rename that nightly build to 0.9.0!

Tom

On 20.01.14 13:58, Tom Schindl wrote:
> Hi,
>
> I didn't managed to release RCs in friday but I have done so now.
>
> You can grab them:
> * runtime & target:
> -
> http://download.eclipse.org/efxclipse/runtime-tagged/0.9.0-rc1/site_assembly.zip
> - http://download.eclipse.org/efxclipse/runtime-tagged/0.9.0-rc1/site
>
> * tooling:
> -
> http://download.eclipse.org/efxclipse/updates-tagged/0.9.0-rc1/site_assembly.zip
> - http://download.eclipse.org/efxclipse/updates-tagged/0.9.0-rc1/site
>
> * pre built binaries
> - http://downloads.efxclipse.bestsolution.at/downloads/tagged/0.9.0-rc1/
>
> Please give those a spin and report back problems ASAP.
>
> Thanks
>
> Tom
>
> On 13.01.14 16:42, Tom Schindl wrote:
>> Hi folks,
>>
>> We are approaching 0.9.0 end game. *I'll publish a RC candidate at the
>> end of the week*. Please make sure you get it and test it so that it
>> does not hold major regressions (very important for JDK7 users).
>>
>> Report problems until Tuesday next week so that I can fix them before we
>> do a release the week afterwards.
>>
>> The current plan is that we will *not* do a 0.9.x but work on 1.0.0 for
>> June 2014 - back ports unless you have a support contract with
>> BestSolution.at will only be merged to 0.9.x if you provide the patch.
>>
>> All runtime components will require FX8/Java8 and I will make use of
>> lambdas, ... . I think for the tooling we can stick to Java7 but
>> eventually e.g. to use the preview for FXML you have to have FX8.
>>
>> If we have enough cycles we'll integrate SceneBuilder directly in the
>> IDE which also has a dependency on FX8.
>>
>> I'll announce the RC on this list with an URL you can get access to it.
>>
>> Tom
>>
>
Re: e(fx)clipse - 0.9.0 Endgame [message #1250524 is a reply to message #1231008] Wed, 19 February 2014 10:19 Go to previous message
Filip Deleersnijder is currently offline Filip DeleersnijderFriend
Messages: 10
Registered: October 2013
Junior Member
Deleted : Posted in wrong topic

[Updated on: Wed, 19 February 2014 16:28]

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