View multiple lightweightsystems and select them [message #187996] |
Mon, 18 July 2005 17:41 |
Eclipse User |
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Originally posted by: cheato.gmail.com
Is it possible to view multiple lightweightsystems and allow selecting of
them? Perhaps by storing them in a vector or arraylist and setting them
inside another object like a canvas?
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Re: View multiple lightweightsystems and select them [message #188014 is a reply to message #187996] |
Mon, 18 July 2005 19:48 |
Eclipse User |
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Originally posted by: none.us.ibm.com
Why do you need multiple LWS instead of just multiple figure compositions
that are swapped using FigureCanvas.setContents()??
"Mark Cheatham" <cheato@gmail.com> wrote in message
news:e111363858eb81af20e5549507e45e30$1@www.eclipse.org...
> Is it possible to view multiple lightweightsystems and allow selecting of
> them? Perhaps by storing them in a vector or arraylist and setting them
> inside another object like a canvas?
>
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Re: View multiple lightweightsystems and select them [message #188021 is a reply to message #188014] |
Mon, 18 July 2005 20:12 |
Eclipse User |
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Originally posted by: cheato.gmail.com
I want to be able to view multiple draw2d thumbnails, but (from what I've
messed with using a canvas and LWS) they cannot be selected. They are
updated automatically and aren't resource heavy, unlike creating an image
from an IFigure and then scaling it down.
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Re: View multiple lightweightsystems and select them [message #188291 is a reply to message #188021] |
Tue, 19 July 2005 17:37 |
Eclipse User |
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Originally posted by: none.unknown.com
Selection is not implemented in Draw2d. Only in GEF. Of course, you could
add selection support for your case without too much trouble (at least,
basic selection).
"Mark Cheatham" <cheato@gmail.com> wrote in message
news:ea54f5728a6f338571f11acaf7a06a3e$1@www.eclipse.org...
> I want to be able to view multiple draw2d thumbnails, but (from what I've
> messed with using a canvas and LWS) they cannot be selected. They are
> updated automatically and aren't resource heavy, unlike creating an image
> from an IFigure and then scaling it down.
>
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