Debugger dies during initialization on OSX 10.6 [message #1098233] |
Fri, 30 August 2013 16:34  |
Eclipse User |
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Hi
When I try to debug my app with the debug launch command I get this trace:
Thread [1] (Suspended : Breakpoint)
__static_initialization_and_destruction_0() at iostream:77 0x10000250e
global constructors keyed to VisualAsset.cpp() at VisualAsset.h:31 0x100002547
__dyld__ZN16ImageLoaderMachO18doModInitFunctionsERKN11ImageLoader11LinkContextE() at 0x7fff5fc0d500
__dyld__ZN11ImageLoader23recursiveInitializationERKNS_11LinkContextEj() at 0x7fff5fc0bcec
__dyld__ZN11ImageLoader15runInitializersERKNS_11LinkContextE() at 0x7fff5fc0bda6
__dyld__ZN4dyld24initializeMainExecutableEv() at 0x7fff5fc0210e
__dyld__ZN4dyld5_mainEPK12macho_headermiPPKcS5_S5_() at 0x7fff5fc06981
__dyld__ZN13dyldbootstrap5startEPK12macho_headeriPPKcl() at 0x7fff5fc016d2
__dyld__dyld_start() at 0x7fff5fc01052
This is before the main is called.
I link with SDL, OpenGL and Cocoa and also include boost headers, if that matters.
Debugging with gdb from command line works normally.
Any ideas?
thanks
David
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