Widget Instantiability Confusion [message #1006616] |
Fri, 01 February 2013 08:05 |
Wilfried Reinoehl Messages: 9 Registered: July 2012 |
Junior Member |
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I ported the sample code of Joe Pluta's book "Developing WEB 2.0 Applications with EGL for IBM i" to the EDT 0.8.2. environment. The code below compiles, but shows nothing in the browser or in the designer. If the promptBox instance is created without the new operator (using the prompBox Box{...}; notation), everything works.
....
// The UI consists of the prompt and the display
ui Box { columns = 1, children = [ promptBox, new Box ] };
// Prompt box - prompt for order number
promptBox Box = new Box { children = [
new TextLabel {
text = "Order Number: ",
paddingRight = 10 },
orderField,
new Button { text = "Read", onClick ::= readOrder }
]};
orderField TextField {};
...
I always thought, that
promptBox Box {...}; is the same as promptBox Box = new Box {...};
Is this an EDT bug? Or an EDT feature that I do not understand?
TIA.
-- Wilfried Reinoehl
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Re: Widget Instantiability Confusion [message #1006773 is a reply to message #1006616] |
Fri, 01 February 2013 18:36 |
Paul Harmon Messages: 11 Registered: July 2009 |
Junior Member |
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Hi,
What is happening here is that when the children of the "ui" box is created, the default value for promptBox is added to the children array. Since promptBox is not defined as nullable, the default value of this variable is just "new Box()". Then when the initialer code is run, the code:
promptBox = new Box{....}
will create a new instance of a Box. At this point, the children of "ui" will be holding onto a different instance than the variable "promptBox".
The correct way to do this in EDT is to use the notation:
promptBox Box {...}
This specification will not create a new object, but will simply modify the default value.
In RBD, we tried to simplify things for the user by treating both of these specifications the same way. However, to keep the language more pure and ultimately easier to understand in EDT, we chose not to carry over this special code.
Paul
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