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Home » Eclipse Projects » Rich Client Platform (RCP) » Bundle-NativeCode and Macos
Bundle-NativeCode and Macos [message #467389] Thu, 03 May 2007 12:58
Nicolas Richeton is currently offline Nicolas RichetonFriend
Messages: 179
Registered: July 2009
Senior Member
Hi,

What is the correct syntax for Bundle-NativeCode on macosx (intel and
PPC) ?

I use lwjgl (Openg GL) as a plugin in my rcp app. Everything works on
windows with this header in a fragment plugin :

Bundle-NativeCode:
jinput-dx8.dll;osname=win32;processor=x86;OpenAL32.dll;osnam e=win32;processor=x86;jinput-raw.dll;osname=win32;processor= x86;lwjgl.dll;osname=win32;processor=x86

But this one doesn't work on osx. (I also tried with osname=macosx)

Bundle-NativeCode: libjinput-osx.jnilib;osname=Mac OS
X;liblwjgl.jnilib;osname=Mac OS X;openal.dylib;osname=Mac OS X

Thanks,
--
Nicolas
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