Bundle-NativeCode and Macos [message #467389] |
Thu, 03 May 2007 08:58 |
Eclipse User |
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Hi,
What is the correct syntax for Bundle-NativeCode on macosx (intel and
PPC) ?
I use lwjgl (Openg GL) as a plugin in my rcp app. Everything works on
windows with this header in a fragment plugin :
Bundle-NativeCode:
jinput-dx8.dll;osname=win32;processor=x86;OpenAL32.dll;osnam e=win32;processor=x86;jinput-raw.dll;osname=win32;processor= x86;lwjgl.dll;osname=win32;processor=x86
But this one doesn't work on osx. (I also tried with osname=macosx)
Bundle-NativeCode: libjinput-osx.jnilib;osname=Mac OS
X;liblwjgl.jnilib;osname=Mac OS X;openal.dylib;osname=Mac OS X
Thanks,
--
Nicolas
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