Working with Tigerstripe Artifacts

In this section, we will discuss how to build an object model using the Class Diagram Editor. For this example, you will start by laying out the components of an order management system. The details of the system are not important at this point, however this exercise will give you a good understanding for the capabilities of the Class Diagram Editor.

The first step is to determine what objects should exist in your system. Let's assume that your order management system will consist of the following:

Building your Object Model

The first step is to create some objects in the Class Diagram Editor. The following figure illustrates the start of your object model. In this example, three objects have been created:

It should be noted that any changes made in the Class Diagram Editor window are immediately reflected in the underlying Tigerstripe object model, and those changes are visible in the Tigerstripe Explorer. In the following figure, three objects have been created in the Class Diagram Editor, and those object are also visible in the Tigerstripe Explorer.

Three Artifacts in the Class Diagram Editor

Editing Artifact Properties

There are three ways to edit the features of an Artifact in Tigerstripe Workbench

Direct Editing

When direct-editing an Artifact feature, you edit the feature directly in the Class Diagram Editor. Complete the following procedure to direct-edit an Artifact feature.

To direct-edit an Artifact

  1. Select your Artifact by clicking it.
  2. Click on your Artifact feature again. The editor for that feature will open and you will be ready to perform your direct-edit of that feature.

When editing a feature, there are a number of rules that should be considered:

To edit an Artifact using the Properties tab

  1. Select the feature in your diagram. The properties of that feature will display in the Properties tab.
  2. Click on the Advanced tab (if it is not displayed already), and you will be able to edit the feature directly in the form in that tab.

Changes made to an Artifact through a direct-edit will immediately update the information displayed in both the Tigerstripe Explorer and the Properties tab. Similarly, changes made to an Artifact through the Properties tab will immediately update the information displayed in both the Tigerstripe Explorer and the Class Diagram Editor.

To edit an Artifact in the Tigerstripe Explorer

  1. Double-click on an Artifact in the Tigerstripe Explorer. The multi-page editor for that Artifact opens.
  2. Edit to the Artifact in the multi-page editor and save your changes.
  3. Note: This multi-page editor will open as an additional tab on top of any existing tabs that are already open in Tigerstripe Workbench. All updates to an Artifact from this multi-page editor will trigger an update to all diagrams that contain the selected artifact. However, these updates will only occur when you save your changes. If a diagram containing the edited Artifact is closed when the you save your changes, that diagram will remain synchronized with the underlying object model. Diagrams automatically update when you first open them in order to pick up any changes that might have occurred in the underlying object model while it was closed.

Once you create a few objects in your diagram, you can start filling in the details of those objects. The following figure shows an example of some of the Features that you can add to Artifacts in your model. Each Artifact in your Diagram consists of one or more Compartments. These Compartments hold a specific type of Feature. In this example, Arrow 1 indicates the location of the Attribute Compartment for a Managed Entity named Order. Arrow 2 indicates the location of the Method Compartment for that same Artifact.

Artifact Tools

Adding Features to Artifacts

You can add Features to an Artifact in two ways:

  1. The Features Drawer in the Tool Palette. A drawer is a collapsible window inside the Tool Palette that contains a set of related tools.
  2. In the above figure, there are two drawers, one for the Artifact creation tools and one for the Feature creation tools. You use the tools in the Features drawer exactly like you used the tools in the Artifact drawer.

    To add Features using the Features Drawer

    1. Click on the desired tool and drag that tool over to a compartment in an Artifact that accepts that type of Feature.
    2. Click in the compartment, and the new feature is added with an automatically generated name and a default type.
  3. The Artifact toolbar is similar to the Class Diagram Editor toolbar and displays when you rest on the Class Diagram Editor.
  4. The Artifact toolbar is illustrated in the above figure. The options available will change depending on the type of Feature supported. In this example, a Data Type Artifact is selected, therefore both the Attribute creation tool and the Method creation tool display. Clicking on either of these tools will create an Attribute or a Method in the appropriate compartment of the selected object. Once you create the Feature in the appropriate compartment, you can edit it either through direct-edit, the Properties tab, or by using the multi-page editor available through the Tigerstripe Explorer.

    Note:Typically, a direct-edit or editing through the Properties tab is easier, although there are limitations to both features that may require that you use of the multi-page editor.


In the above figure, highlights a control that you use when creating relationships. For more information about Relationships, refer to (Adding Relationships). For now, a brief discussion is all that is needed for the current topic.

When creating Relationships in the Class Diagram Editor you will see a new type of control; the Connection Handle. Connection Handles display next to a selected Artifact at the same time as the Artifact toolbar. There are two Connection Handles that appear:

  1. One for constructing outgoing connections.
  2. The other for constructing incoming connections.

We will discuss the use of these Connection Handles and the difference between incoming and outgoing connections, in the next section.

Limitations of the Class Diagram Editor

Because of the complexity of the underlying artifacts and features, there are a few limitations to the direct-edit or the Properties tab method of editing. These limitations are best described as follows:


We described how to create and configure Artifacts using the tools available in the Class Diagram Editor. In the next section, (Adding Relationships), we'll go into more detail on how to build relationships between Artifacts. Defining these relationships accurately is critical to building object models, so it is important that you understand the types of relationships available and how you can define these relationships using the Class Diagram Editor.

Related Topics

The Class Diagram Editor
Using the Class Diagram Editor
A Class Diagram Editor Overview
Additional Class Diagram Editor Tools

Adding Relationships

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