GEF3D Documentation

Articles

  1. J. von Pilgrim: GEF goes 3D. Dreidimensionale Editoren erstellen mit GEF3D. Eclipse Magazin, Vol. 6.09, pp 60--66, ISSN 1861-2296, Software & Support Verlag GmbH, 2009 [HTML version, JAXenter] [Source Files]

Research Papers

  1. J. von Pilgrim and K. Duske: GEF3D -- a Framework for Two-, Two-and-a-Half-, and Three-Dimensional Graphical Editors. In: Hundhausen, C. and Telea, A. and Koschke, R. (ed.): SoftVis '08: Proceedings of the 4th ACM Symposium on Software Visualization, pp 95--104, ACM Press, New York, NY, USA, September, 2008, ISBN 978-1-60558-112-5 [ACM Dig. Lib.]
    The design of GEF3D is described briefly, some patterns used to bring existing 2D editors to 3D are presented, and some sample applications are introduced.
  2. J. von Pilgrim and B. Vanhooff and I. Schulz-Gerlach and Y. Berbers: Constructing and Visualizing Transformation Chains. In: Model Driven Architecture -- Foundations and Applications. 4th European Conference, ECMDA-FA 2008, Berlin, Germany, June 9-13, Proceedings, Lecture Notes in Computer Science (5095), 17--32, Springer, 2008, ISSN 1611-3349 [SpringerLink]
    GEF3D is used to visualize transformation chains, that is a series of models (i.e. diagrams) connected via transformation traces.