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Re: [Zest] Basic questions [message #243736 is a reply to message #243692] |
Tue, 17 June 2008 03:56 |
Eclipse User |
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Originally posted by: irbull.cs.uvic.ca
Thanks for helping with this Kentusha!
You are right,
1) Adding and removing should work fine
2) Custom figures and documentation are the first two things on the 3.5
development plan. I am just starting that and I will post a preliminary
version here within a few days to get feedback and help drive requirements.
3) We may look at simple drag and drop, but for real "editing", GEF is
more suited for this. Once you get into D&D you probably want undo /
redo, actions, tools, etc.. and this is the whole point of GEF.
4) I'm happy to hear that things work well with lots of nodes. I spent
a bunch of time last year working on optimizations for this. Some of the
layouts will likely keel over and die (since they or O(n^2), but Zest
should do ok) :-)
Cheers
ian
kentusha wrote:
> I am no expert but I will try to answer your questions.
>
> Removing nodes should be no problem, what I do is: the user selects,
> presses delete, then I remove the deleted node from my model, and redo
> the layout.
>
> I do not think you can add a connection with drag and drop between two
> nodes, you wlll probably have to write this yourself (please correct me
> someone if I am wrong).
>
> Custom figures for a node I am told will come out this summer.
>
> I have no performance problem with 500 or so nodes.
>
> I hope this helps, but like I said I have also just started with Zest,
> so I am not an expert.
>
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Re: [Zest] Basic questions [message #243770 is a reply to message #243736] |
Tue, 17 June 2008 10:17 |
Laurent Marchal Messages: 91 Registered: July 2009 |
Member |
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Thanks both for your answers.
Ian Bull wrote:
> Thanks for helping with this Kentusha!
>
> You are right,
> 1) Adding and removing should work fine
> 2) Custom figures and documentation are the first two things on the 3.5
> development plan. I am just starting that and I will post a preliminary
> version here within a few days to get feedback and help drive requirements.
>
> 3) We may look at simple drag and drop, but for real "editing", GEF is
> more suited for this. Once you get into D&D you probably want undo /
> redo, actions, tools, etc.. and this is the whole point of GEF.
>
> 4) I'm happy to hear that things work well with lots of nodes. I spent
> a bunch of time last year working on optimizations for this. Some of the
> layouts will likely keel over and die (since they or O(n^2), but Zest
> should do ok) :-)
>
> Cheers
> ian
>
> kentusha wrote:
>> I am no expert but I will try to answer your questions.
>>
>> Removing nodes should be no problem, what I do is: the user selects,
>> presses delete, then I remove the deleted node from my model, and redo
>> the layout.
>>
>> I do not think you can add a connection with drag and drop between two
>> nodes, you wlll probably have to write this yourself (please correct
>> me someone if I am wrong).
>>
>> Custom figures for a node I am told will come out this summer.
>>
>> I have no performance problem with 500 or so nodes.
>>
>> I hope this helps, but like I said I have also just started with Zest,
>> so I am not an expert.
>>
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