Skip to main content



      Home
Home » Archived » Lua Development Tools » Code Assistance for external lib
Code Assistance for external lib [message #897083] Sat, 21 July 2012 09:53 Go to next message
Eclipse UserFriend
I'm using a game engine that supports Lua. It provides it's own exe as the Lua interpreter. It has a DLL that gets loaded. Is there any way I can get Code Assistance with this game library so I can see the functions available to me?
Re: Code Assistance for external lib [message #898765 is a reply to message #897083] Fri, 27 July 2012 09:38 Go to previous message
Eclipse UserFriend
Hi,
You could do that with LuaDocumentator and even create an Execution Environment if you want to shared it easily.

LuaDocumentator is a documentation language like javadoc or luadoc which will allow you to express your API.
So you could write the API of your modules with it.
If the file are in your source path, this will activate some user assistance.

Then, you could regroup all your API file, in an Execution Environment. You could read the documentation to know how to build one.

There are already some execution environment available.
You could download and add one of them to test the user assitance and see the possibilities.

HTH

[Updated on: Fri, 27 July 2012 09:39] by Moderator

Previous Topic:About code assistant.
Next Topic:How to document the return type of a module's __call metamethod ?
Goto Forum:
  


Current Time: Wed Jul 23 00:58:49 EDT 2025

Powered by FUDForum. Page generated in 0.24996 seconds
.:: Contact :: Home ::.

Powered by: FUDforum 3.0.2.
Copyright ©2001-2010 FUDforum Bulletin Board Software

Back to the top