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DataOutputStream.writeFloat [message #578076] Fri, 23 October 2009 08:54 Go to next message
mediamana  is currently offline mediamana
Messages: 4
Registered: October 2009
Junior Member
Hi,

I'm using sun java me sdk 3.0, defaultcldcmsaphone1 emulator and CLDC 1.1 in the application descriptor.

In my project i can't have access to the writeFloat function.
If i try directly on sun platform i can access to it so the function is present in cldc 1.1 jar but in eclipse i can't access to it.

Thanks for your help
Maximilien
Re: DataOutputStream.writeFloat [message #578105 is a reply to message #578076] Fri, 23 October 2009 09:24 Go to previous message
mediamana  is currently offline mediamana
Messages: 4
Registered: October 2009
Junior Member
Sorry for the post, it's the same problem than

Eclipse User wrote on Tue, 25 August 2009 18:27
> Originally posted by: graffitici.yahoo.com
>
> Hi everyone,
>
> I am trying to run a simple J2ME program that I found online. I loaded it
> as a project, but still could not get it to compile. There are quite a few
> preverifier errors, but I think I have diagnosed the main source of the
> problem (which, I believe, will fix the preverifier errors too). It should
> be a simple configuration issue, but I need your help in order to find
> what's going on!
>
> At some point in the code, there is a reference to Math.abs(float).
> Eclipse marks this as an error, saying that "abs(int) is not applicable to
> abs(float)." Looking at the documentation below, I noticed that the
> overloaded version was introduced in CLDC 1.1:
>
> http://www.j2ee.me/javame/reference/apis/jsr118/java/lang/Ma th.html#abs(float)
>
> It seemed that the reason why Eclipse was complaining is because it was
> using CLDC 1.0 and not 1.1. When I expand the "Java ME Library" under the
> project explorer, I can see that both cldc_1.0.jar and cldc_1.1.jar are
> there. When I look at the project properties, the current active
> configuration ("DefaultCldcMsaPhone2") does support CLDC1.1.
>
> I have no idea what is happening, and would appreciate any help!
>
> Thanks,
> Berk


So the same solution work :blush:
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