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Home » Archived » GEF3D » Some refactoring, standalone draw3d viewers.
Some refactoring, standalone draw3d viewers. [message #561830] Tue, 02 June 2009 23:13
Kristian Duske is currently offline Kristian DuskeFriend
Messages: 64
Registered: July 2009
Member
Hi everyone,

just a quick pointer that I have refactored some gef3d and draw3d code.
I have created a new plugin called org.eclipse.draw3d.ui, which you
need to check out (from eclipse.org) in order to compile everything the
next time you update (if you are using SVN Head).

This was neccessary in order to support standalone draw3d viewers with
a working camera without duplicating lots of code. I will check in
another project containing the base classes and an example
implementation of such a viewer soon.

I hope I haven't broken anything - it seems to work fine on my system.

Miles: I will work on shapes after I finished the draw3d viewer. I will
add cones and cylinders first. Is there anything in particular that you
need?

Oh, and I have implemented the 3.5 Graphics methods, but will not
commit this until 3.5 is out. If you need patches against current SVN
for this, let me know.

Best regards
Kristian
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