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Home » Archived » Koneki » LDT with luabind
LDT with luabind [message #1416858] Tue, 16 April 2013 13:09 Go to next message
Graham Westlake is currently offline Graham WestlakeFriend
Messages: 2
Registered: April 2013
Junior Member
I'm building a scriptable application and trying to use LDT as an IDE for script development. My application exposes its C++ object model to Lua using luabind.

When stepping through scripts in Eclipse and trying to view the variables I see an error in the debugger console - "Command context_get caused: (998) No such operator defined" and get no variable display.

This doesn't seem to be an inherent problem with C++ bindings. I can build a simple app that binds a class using luaL_newmetatable, luaL_register etc. and everything works - the object is shown as a table.

But binding with luabind obviously requires something extra. It's not the tostring method.

Has anyone come across this before?

Re: LDT with luabind [message #1416866 is a reply to message #1416858] Thu, 25 April 2013 13:42 Go to previous message
Simon Bernard is currently offline Simon BernardFriend
Messages: 337
Registered: July 2009
Senior Member
I never test LDT with luabind, I don't know if it's work.
Perhaps, could have an idea.

If you think LDT should support Lua binding you could;component=LuaTools.
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