Drawing in GEF without using linking to the underlying model [message #219624] |
Thu, 20 July 2006 01:32  |
Eclipse User |
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Originally posted by: dstamkokeng.gmail.com
Hi,
I understand that this defeats the purpose of GEF, however I will like to
extend the Shapes example given, so that I can draw on top of the
"canvas".
I could not find any canvas available for drawing in the shapes example.
Is there anyway I can get the underlying canvas, if there is any, or is
there any methods for me to draw on top of the shapes example without
creating a model for my drawings? Help desperately needed!
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Re: Drawing in GEF without using linking to the underlying model [message #219751 is a reply to message #219729] |
Thu, 20 July 2006 23:31  |
Eclipse User |
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Originally posted by: andrew_NOSPAM_.eisenberg.as
Meo Kok Eng wrote:
> Hi,
>
> Actually I have an underlying model and will extend upon the shape
> editor given in the example. However, I will also like to have some
> drawing capabilities on top of the shape editor, which does not affect
> the model, something like an extra overlay layer which I can draw on, on
> top of the gef framework.
If it's your goal to really learn GEF, and your model only partially conforms to
the shapes editor model, perhaps you should be thinking about starting from
scratch. It'll take longer, but you'll get to understand GEF much better and
the overall result will probably be better.
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