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Home » Eclipse Projects » Lua Development Tools » Insert instructions / keyword in DLTK(Update DLTK definitions)
Insert instructions / keyword in DLTK [message #1225625] Mon, 30 December 2013 10:27 Go to next message
Fabio Tiozzo is currently offline Fabio TiozzoFriend
Messages: 20
Registered: December 2013
Junior Member
i need update DLTK with some 'special' keyword (I have a LUA compiler modified for my projects).
The keyword are: ifdef - enddef and some others (like C).
Without these modify in my projetc i cannot use autocompletion and other features of this great LDT.
How can solve?

Thanks a lot for your support.

Re: Insert instructions / keyword in DLTK [message #1228067 is a reply to message #1225625] Mon, 06 January 2014 10:49 Go to previous message
Simon Bernard is currently offline Simon BernardFriend
Messages: 341
Registered: July 2009
Senior Member
Hi Fabio,
I 'm afraid there are no clean way to do that :/.

We shipped a lua 5.1 VM in an eclipse plugin to do error handling and then we use metalua to parse the code.
A difficult/crappy way could be to hack this 2 components :

  • Change the lua 5.1 vm (liblua5.1) in com.naef.jnlua.YOUROS_0.9.1.XXXXXXX.jar/lib and maybe recompile jnlua too.
  • Hack metalua in org.eclipse.koneki.ldt.metalua_1.1.0.XXXX.jar/lib to support your custom syntax

But this modification could be lost when you update LDT :/.
I don't really advice to do that.

Another way is to isolate your specific code to be able to use LDT for your "standard" lua module. you should exclude "custom" module from buildpath to not have error marker in script explorer.

Sorry to not have a better solution :/
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