headless build trying to build a plugin from eclipse-sdk [message #3634] |
Fri, 23 May 2008 06:11  |
Eclipse User |
|
|
|
Hi,
I've got a weird problem here, using the headless build stuff. I have the
eclipse sdk thats used to build and package my RCP app extended to include
a python support plugin. However as soon as my RCP app requires that plugin
the build goes completely wrong, for some reason the generated scripts for
the headless builds pick up that support plugin as something that they also
need to build instead of a "binary" plugin just like all the other plugins
in the SDK.
Does somebody have an idea why this might happen? If anybody needs logs or
the assemble.* files I can post them as well.
Andreas
|
|
|
|
Re: headless build trying to build a plugin from eclipse-sdk [message #4083 is a reply to message #3730] |
Fri, 23 May 2008 19:14  |
Eclipse User |
|
|
|
Hi Andrew,
thanks, removing the build.properties solved my building problem.
Andreas
Andrew Niefer wrote:
> Andreas,
>
> The headless build decides that a plugin is "binary" if it is a folder
> and has a "build.properties" file in its root.
>
> If this bundle is binary but has a build.properties file for some other
> reason then you are going to have problems. You would likely need to
> add pde.build properties to the file get it assembled without trying to
> compile it.
>
> -Andrew
>
> Andreas Pakulat wrote:
>> Hi,
>>
>> I've got a weird problem here, using the headless build stuff. I have the
>> eclipse sdk thats used to build and package my RCP app extended to
>> include a python support plugin. However as soon as my RCP app requires
>> that plugin the build goes completely wrong, for some reason the
>> generated scripts for the headless builds pick up that support plugin as
>> something that they also need to build instead of a "binary" plugin just
>> like all the other plugins in the SDK.
>>
>> Does somebody have an idea why this might happen? If anybody needs logs
>> or the assemble.* files I can post them as well.
>>
>> Andreas
|
|
|
Re: headless build trying to build a plugin from eclipse-sdk [message #567207 is a reply to message #3634] |
Fri, 23 May 2008 17:09  |
Eclipse User |
|
|
|
Andreas,
The headless build decides that a plugin is "binary" if it is a folder
and has a "build.properties" file in its root.
If this bundle is binary but has a build.properties file for some other
reason then you are going to have problems. You would likely need to
add pde.build properties to the file get it assembled without trying to
compile it.
-Andrew
Andreas Pakulat wrote:
> Hi,
>
> I've got a weird problem here, using the headless build stuff. I have the
> eclipse sdk thats used to build and package my RCP app extended to include
> a python support plugin. However as soon as my RCP app requires that plugin
> the build goes completely wrong, for some reason the generated scripts for
> the headless builds pick up that support plugin as something that they also
> need to build instead of a "binary" plugin just like all the other plugins
> in the SDK.
>
> Does somebody have an idea why this might happen? If anybody needs logs or
> the assemble.* files I can post them as well.
>
> Andreas
|
|
|
Re: headless build trying to build a plugin from eclipse-sdk [message #567242 is a reply to message #3730] |
Fri, 23 May 2008 19:14  |
Eclipse User |
|
|
|
Hi Andrew,
thanks, removing the build.properties solved my building problem.
Andreas
Andrew Niefer wrote:
> Andreas,
>
> The headless build decides that a plugin is "binary" if it is a folder
> and has a "build.properties" file in its root.
>
> If this bundle is binary but has a build.properties file for some other
> reason then you are going to have problems. You would likely need to
> add pde.build properties to the file get it assembled without trying to
> compile it.
>
> -Andrew
>
> Andreas Pakulat wrote:
>> Hi,
>>
>> I've got a weird problem here, using the headless build stuff. I have the
>> eclipse sdk thats used to build and package my RCP app extended to
>> include a python support plugin. However as soon as my RCP app requires
>> that plugin the build goes completely wrong, for some reason the
>> generated scripts for the headless builds pick up that support plugin as
>> something that they also need to build instead of a "binary" plugin just
>> like all the other plugins in the SDK.
>>
>> Does somebody have an idea why this might happen? If anybody needs logs
>> or the assemble.* files I can post them as well.
>>
>> Andreas
|
|
|
Powered by
FUDForum. Page generated in 0.02999 seconds