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Home » Language IDEs » C / C++ IDE (CDT) » multiplatform library from single chip C project(How to create multiplatform library from single chip C project)
multiplatform library from single chip C project [message #1695260] Wed, 13 May 2015 06:27
David Piska is currently offline David PiskaFriend
Messages: 1
Registered: May 2015
Junior Member
Dear All,
I am trying to use code from single chip processor project, compiled in (Eclipse) Code Composer Studio Version: 6.1. (Texas Instruments). It is easy, but relatively large code. There are several buttons, led diodes and alphanumeric display.
I need to take logic of this single chip project and implement it on multiplatform library used with C# - Xamarin, which I can use in Windows, Android, Ios Mac and Ipad.

Which is the best way to do multiplatform library?

for example,
int p;
extern int __multp(int a, int b)
{ p=p+a*b;
return p+(a*b);
}

If I compile it with Eclipse CDT and MinGW, compiler makes 22KB large library which needs libgcc_s_dw2-1.dll (112KB). This library works on C# Windows, but not in Android and Ios platform.

Is any way how to do one library for all platforms? Using in C# .net Xamarin.
Thanks a lot,
David.




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