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Home » Archived » Koneki » Lua and C++ exception: will my scripts be still debuggable?
Lua and C++ exception: will my scripts be still debuggable? [message #1416817] Thu, 07 March 2013 01:49 Go to next message
Dio Santo is currently offline Dio SantoFriend
Messages: 6
Registered: August 2012
Junior Member
I would like to handle calls to error() within lua as exceptions in the C++ code. Note that there could be a mix of lua and C++ calls within a single stack of calls, e.g. C++ calls lua, that calls C++, that calls lua.

My question is, could this cause any problem when debugging the lua scripts with the LDT debugger?
Re: Lua and C++ exception: will my scripts be still debuggable? [message #1416821 is a reply to message #1416817] Thu, 07 March 2013 15:50 Go to previous message
Simon Bernard is currently offline Simon BernardFriend
Messages: 345
Registered: July 2009
Senior Member
Not really sure but I think this should work.
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