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Home » Archived » Koneki » Code Assistance for external lib
Code Assistance for external lib [message #1416532] Sat, 21 July 2012 13:53 Go to next message
Ricky Piller is currently offline Ricky PillerFriend
Messages: 2
Registered: July 2012
Junior Member
I'm using a game engine that supports Lua. It provides it's own exe as the Lua interpreter. It has a DLL that gets loaded. Is there any way I can get Code Assistance with this game library so I can see the functions available to me?
Re: Code Assistance for external lib [message #1416546 is a reply to message #1416532] Fri, 27 July 2012 13:38 Go to previous message
Simon Bernard is currently offline Simon BernardFriend
Messages: 345
Registered: July 2009
Senior Member
Hi,
You could do that with LuaDocumentator and even create an Execution Environment if you want to shared it easily.

http://wiki.eclipse.org/Koneki/LDT/Technical_Documentation/Documentation_Languageis a documentation language like javadoc or luadoc which will allow you to express your API.
So you could write the API of your modules with it.
If the file are in your source path, this will activate some user assistance.

Then, you could regroup all your API file, in an Execution Environment. You could read the documentation to know http://wiki.eclipse.org/Koneki/LDT/Technical_Documentation/Execution_Environment_file_format.

There are already some execution environment available.
You could http://sierrawireless.github.com/lua-execution-environments/ and http://wiki.eclipse.org/Koneki/LDT/User_Guide#Execution_Environment one of them to test the user assitance and see the possibility.

HTH
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