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Home » Eclipse Projects » GEF » Gef3D goes public, or: GEF goes 3D
Gef3D goes public, or: GEF goes 3D [message #244338] Wed, 16 July 2008 11:31 Go to next message
Jens von Pilgrim is currently offline Jens von PilgrimFriend
Messages: 313
Registered: July 2009
Senior Member
Hi all,

I'm proud to announce the first public release of Gef3D:

Gef3D is an Eclipse GEF extension bringing 3D to diagram editing. That
is with Gef3D you can create 3D diagrams, 2D diagrams and combine 3D
with 2D diagrams. It is made public under the Eclipse Public License.
Gef3D extends GEF by providing 3D enabled draw and controller classes.
Instead of drawing 2D figures, you can now draw 3D figures. Existing
GEF-based 2D editors can be embedded into 3D editors with minimal
effort. This is achieved by projecting the output of the embedded
editors onto 3D planes and bridging the gap between 2D and 3D content:
3D objects can transparently access 2D content and vice versa.
Additionally, multi-diagram editors can be created by combining several
single diagram editors. For example multiple 2D diagrams can be
displayed and edited simultaneously on different planes and 3D elements
can be used to display inter-model connections. Fully 3D graph based
editors can be implemented with little or no knowledge of 3D
programming since the framework is used exactly the same way as the
original 2D framework. All 3D related problems are hidden from the
programmer (more or less ;-) ). [description copied from
http://gef3d.org]

As the version number 0.8 indicates, not everything is working at this
time. A feature list as well as current limitations, screenshots (and
screencasts) and other information can be found at Gef3D's website:

http://gef3d.org

Cheers!

Jens
Re: Gef3D goes public, or: GEF goes 3D [message #244367 is a reply to message #244338] Wed, 16 July 2008 16:28 Go to previous messageGo to next message
Eclipse UserFriend
Originally posted by: zx.code9.com

Jens v.P. wrote:
> As the version number 0.8 indicates, not everything is working at this
> time. A feature list as well as current limitations, screenshots (and
> screencasts) and other information can be found at Gef3D's website:
>
> http://gef3d.org
>
> Cheers!

Very cool. Have you considered doing some of this work at Eclipse.org
since you're already EPL? It could help boost the profile of the project
and also bring in additional contributors.

Cheers,

~ Chris
Re: Gef3D goes public, or: GEF goes 3D [message #244400 is a reply to message #244367] Thu, 17 July 2008 08:28 Go to previous messageGo to next message
Jens von Pilgrim is currently offline Jens von PilgrimFriend
Messages: 313
Registered: July 2009
Senior Member
On 2008-07-16 18:28:20 +0200, Chris Aniszczyk <zx@code9.com> said:

> Very cool. Have you considered doing some of this work at Eclipse.org
> since you're already EPL? It could help boost the profile of the
> project and also bring in additional contributors.

I didn't had the time to read about the Eclipse process, but yes, I
would be pleased to do this work at Eclipse.org. What do I have to do?

Cheers

Jens
Re: Gef3D goes public, or: GEF goes 3D [message #244446 is a reply to message #244338] Sat, 19 July 2008 04:19 Go to previous message
Eclipse UserFriend
Originally posted by: shady_86.sify.com

so its really cool, but only disadvantage i think is the graphics card problem... but still its pretty.... i heard about GEF3D in feb but there was some problem so release was not made at that time....
i was also thinking that GEF3D will be based on draw3d as gef is on draw2d, but its a better idea to use OpenGl :)
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