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Home » Eclipse Projects » GEF » IFigure and Graphics
IFigure and Graphics [message #223131] Wed, 20 September 2006 15:12 Go to next message
Eclipse UserFriend
Originally posted by: martin.tauber.t-online.de

Hi experts!

The paintFigure method of IFigure uses its own graphics context (Graphics)
which has nothing to do with java.awt.Graphics and java.awt.Graphics2D. How
can I integrate third party libraries like Batik?

Thanx
Martin
Re: IFigure and Graphics [message #223172 is a reply to message #223131] Thu, 21 September 2006 00:30 Go to previous messageGo to next message
Eclipse UserFriend
Originally posted by: none.unknown.com

Draw2d is based on SWT, not AWT.

"Martin Tauber" <martin.tauber@t-online.de> wrote in message
news:eerlo5$8k0$1@utils.eclipse.org...
> Hi experts!
>
> The paintFigure method of IFigure uses its own graphics context (Graphics)
> which has nothing to do with java.awt.Graphics and java.awt.Graphics2D.
> How can I integrate third party libraries like Batik?
>
> Thanx
> Martin
>
Re: IFigure and Graphics [message #223226 is a reply to message #223172] Thu, 21 September 2006 09:30 Go to previous messageGo to next message
Eclipse UserFriend
Originally posted by: martin.tauber.t-online.de

I know that, this is where the actual question is coming from: "How can I
integrate Batik (which is based on awt) into my gef application?"

Thanks
Martin

"Pratik Shah" <none@unknown.com> schrieb im Newsbeitrag
news:eesmek$7q8$1@utils.eclipse.org...
> Draw2d is based on SWT, not AWT.
>
> "Martin Tauber" <martin.tauber@t-online.de> wrote in message
> news:eerlo5$8k0$1@utils.eclipse.org...
>> Hi experts!
>>
>> The paintFigure method of IFigure uses its own graphics context
>> (Graphics) which has nothing to do with java.awt.Graphics and
>> java.awt.Graphics2D. How can I integrate third party libraries like
>> Batik?
>>
>> Thanx
>> Martin
>>
>
>
Re: IFigure and Graphics [message #223251 is a reply to message #223226] Thu, 21 September 2006 10:30 Go to previous message
Sebastián Gurin is currently offline Sebastián GurinFriend
Messages: 43
Registered: July 2009
Member
Hi. I'm doing something like that using ImageFigure. What i'm doing: I'm using Flying
saucer (an xhtml+css renderer) that is able to generate awt bufferedImages from
html+css code. Then I convert the awt images to swt images using the class below
(from gmf).

caution: If you will generate an image for every modification in the
model, in the edit part, do a ((ImageFigure)getFigure()).setImage() only when
necesary (don't do that in every refreshVisuals()). When you generate a new swtImage
for reflect model changes, be sure of dispose the old one.

An other strategy is take snapshots of JComponents' third party applications, convert that
snapshots to swt Images and show them with gef's ImageFigure.

Well, this is the only way I found for integrate third party swing apps in gef/eclipse.
Hope be usefull for you.

ImageConverter: converts between swt Images and awt BufferedImages
/*********************************************************** *******************
* Copyright (c) 2004 IBM Corporation and others.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* which accompanies this distribution, and is available at
* http://www.eclipse.org/legal/epl-v10.html
*
* Contributors:
* IBM Corporation - initial API and implementation
************************************************************ ****************/


package utils.snapshots;

import java.awt.image.BufferedImage;
import java.awt.image.WritableRaster;

import org.eclipse.swt.graphics.Image;
import org.eclipse.swt.graphics.ImageData;
import org.eclipse.swt.graphics.PaletteData;
import org.eclipse.swt.graphics.RGB;
import org.eclipse.ui.PlatformUI;

/**
* This is a helper class used to convert an SWT Image into an AWT
* BufferedImage.
*
* @author Jody Schofield / sshaw
*
*/
public class ImageConverter {

private static final PaletteData PALETTE_DATA = new PaletteData(0xFF0000, 0xFF00, 0xFF);

/**
* Converts an AWT based buffered image into an SWT <code>Image</code>. This will always return an
* <code>Image</code> that has 24 bit depth regardless of the type of AWT buffered image that is
* passed into the method.
*
* @param srcImage the {@link java.awt.image.BufferedImage} to be converted to an <code>Image</code>
* @return an <code>Image</code> that represents the same image data as the AWT
* <code>BufferedImage</code> type.
*/
public static Image convert( BufferedImage srcImage) {
// We can force bitdepth to be 24 bit because BufferedImage getRGB allows us to always
// retrieve 24 bit data regardless of source color depth.
ImageData swtImageData =
new ImageData(srcImage.getWidth(), srcImage.getHeight(), 24, PALETTE_DATA);

// ensure scansize is aligned on 32 bit.
int scansize = (((srcImage.getWidth() * 3) + 3) * 4) / 4;

WritableRaster alphaRaster = srcImage.getAlphaRaster();
byte[] alphaBytes = new byte[srcImage.getWidth()];

for (int y=0; y<srcImage.getHeight(); y++) {
int[] buff = srcImage.getRGB(0, y, srcImage.getWidth(), 1, null, 0, scansize);
swtImageData.setPixels(0, y, srcImage.getWidth(), buff, 0);

// check for alpha channel
if (alphaRaster != null) {
int[] alpha = alphaRaster.getPixels(0, y, srcImage.getWidth(), 1, (int[])null);
for (int i=0; i<srcImage.getWidth(); i++)
alphaBytes[i] = (byte)alpha[i];
swtImageData.setAlphas(0, y, srcImage.getWidth(), alphaBytes, 0);
}
}

return new Image(PlatformUI.getWorkbench().getDisplay(), swtImageData);
}

/**
* Converts an swt based image into an AWT <code>BufferedImage</code>. This will always return a
* <code>BufferedImage</code> that is of type <code>BufferedImage.TYPE_INT_ARGB</code> regardless of
* the type of swt image that is passed into the method.
*
* @param srcImage the {@link org.eclipse.swt.graphics.Image} to be converted to a <code>BufferedImage</code>
* @return a <code>BufferedImage</code> that represents the same image data as the swt <code>Image</code>
*/
public static BufferedImage convert( Image srcImage ) {

ImageData imageData = srcImage.getImageData();
int width = imageData.width;
int height = imageData.height;
ImageData maskData = null;
int alpha[] = new int[1];

if (imageData.alphaData == null)
maskData = imageData.getTransparencyMask();

// now we should have the image data for the bitmap, decompressed in imageData[0].data.
// Convert that to a Buffered Image.
BufferedImage image = new BufferedImage( imageData.width, imageData.height, BufferedImage.TYPE_INT_ARGB );

WritableRaster alphaRaster = image.getAlphaRaster();

// loop over the imagedata and set each pixel in the BufferedImage to the appropriate color.
for( int y = 0; y < height; y++ )
{
for( int x = 0; x < width; x++ )
{
int color = imageData.getPixel( x, y );

color = translateColor( imageData, color );
image.setRGB( x, y, color );

// check for alpha channel
if (alphaRaster != null) {
if( imageData.alphaData != null) {
alpha[0] = imageData.getAlpha( x, y );
alphaRaster.setPixel( x, y, alpha );
}
else {
// check for transparency mask
if( maskData != null) {
alpha[0] = maskData.getPixel( x, y ) == 0 ? 0 : 255;
alphaRaster.setPixel( x, y, alpha );
}
}
}
}
}

return image;
}


private static int translateColor( ImageData imageData, int color ) {

int bitCount = imageData.depth;
RGB[] rgb = imageData.getRGBs();

if( bitCount == 1 || bitCount == 4 || bitCount == 8 )
{
// Look up actual rgb value in the rgb array.
if( rgb != null )
{
java.awt.Color foo = new java.awt.Color( rgb[color].red, rgb[color].green, rgb[color].blue );
color = foo.getRGB();
}
else
{
color = 0;
}
}
else if( bitCount == 16 )
{
int BLUE_MASK = 0x1f;
int GREEN_MASK = 0x3e0;
int RED_MASK = 0x7C00;

// Each word in the bitmap array represents a single pixels, 5 bits for each
// red, green and blue.
color = applyRGBMask( color, RED_MASK, GREEN_MASK, BLUE_MASK );
}
else if( bitCount == 24 )
{
// 3 8 bit color values.
int blue = (color & 0x00ff0000) >> 16;
int green = (color & 0x0000ff00) >> 8;
int red = (color & 0x000000ff);

java.awt.Color foo = new java.awt.Color( red, green, blue );
color = foo.getRGB();
}
else if( bitCount == 32 )
{
int blue = (color & 0xff000000) >>> 24;
int green = (color & 0x00ff0000) >> 16;
int red = (color & 0x0000ff00) >> 8;

java.awt.Color foo = new java.awt.Color( red, green, blue );
color = foo.getRGB();
}

return color;
}

private static int applyRGBMask( int color, int redMask, int greenMask, int blueMask )
{
int shiftCount;
int maskSize;
int red;
int green;
int blue;

shiftCount = getShiftCount( redMask );
maskSize = countBits( redMask );
red = ( color & redMask ) >>> shiftCount;
// Scale the color value to something between 0 and 255.
red = red * 255 / ( (int) Math.pow( 2, maskSize ) - 1 );

shiftCount = getShiftCount( greenMask );
maskSize = countBits( greenMask );
green = ( color & greenMask ) >>> shiftCount;
// Scale the color value to something between 0 and 255.
green = green * 255 / ( (int) Math.pow( 2, maskSize ) - 1 );

shiftCount = getShiftCount( blueMask );
maskSize = countBits( blueMask );
blue = ( color & blueMask ) >>> shiftCount;
// Scale the color value to something between 0 and 255.
blue = blue * 255 / ( (int) Math.pow( 2, maskSize ) - 1 );

java.awt.Color foo = new java.awt.Color( red, green, blue );
color = foo.getRGB();

return color;
}

private static int getShiftCount( int mask )
{
int count = 0;

while( mask != 0 && ( ( mask & 0x1 ) == 0 ) )
{
mask = mask >>> 1;
count++;
}

return count;
}

private static int countBits( int mask )
{
int count = 0;
for( int index = 0; index < 32; index++ )
{
if( ( mask & 0x1 ) != 0 )
{
count++;
}
mask = mask >>> 1;
}

return count;
}

}


On Thu, 21 Sep 2006 11:30:08 +0200
"Martin Tauber" <martin.tauber@t-online.de> wrote:

> I know that, this is where the actual question is coming from: "How can I
> integrate Batik (which is based on awt) into my gef application?"
>
> Thanks
> Martin
>
> "Pratik Shah" <none@unknown.com> schrieb im Newsbeitrag
> news:eesmek$7q8$1@utils.eclipse.org...
> > Draw2d is based on SWT, not AWT.
> >
> > "Martin Tauber" <martin.tauber@t-online.de> wrote in message
> > news:eerlo5$8k0$1@utils.eclipse.org...
> >> Hi experts!
> >>
> >> The paintFigure method of IFigure uses its own graphics context
> >> (Graphics) which has nothing to do with java.awt.Graphics and
> >> java.awt.Graphics2D. How can I integrate third party libraries like
> >> Batik?
> >>
> >> Thanx
> >> Martin
> >>
> >
> >
>
>
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