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Problems On Linux [message #506279] Wed, 06 January 2010 13:46 Go to next message
Hasan Ceylan is currently offline Hasan CeylanFriend
Messages: 198
Registered: July 2009
Senior Member
Hello Everyone,

I have installed and setup my update site for GEF3D, Then I installed the GEF3D artifacts I checkout from CVS into my Eclipse environment.

Now I have a problem with LWJGL Initialization, I get exception at LwjglTextureFbo.initialize(). specifically:

int status =
EXTFramebufferObject.glCheckFramebufferStatusEXT(EXTFramebuf ferObject.GL_FRAMEBUFFER_EXT);
if (status != EXTFramebufferObject.GL_FRAMEBUFFER_COMPLETE_EXT) {

It seems like there's a problem with the capabilities. Then I went on and checked the lwjgl examples and found that there seems to nothing wrong at the lwjgl level.

So, is GEF3D supposed to work on Linux?
NB: I am not asking if *it is supported* but rather anyone could get it to work on Linux.

Regards,
Hasan Ceylan
Re: Problems On Linux [message #506384 is a reply to message #506279] Thu, 07 January 2010 11:21 Go to previous messageGo to next message
Kristian Duske is currently offline Kristian DuskeFriend
Messages: 64
Registered: July 2009
Member
Hi Hasan,

> I have installed and setup my update site for GEF3D, Then I installed
> the GEF3D artifacts I checkout from CVS into my Eclipse environment.
>
> Now I have a problem with LWJGL Initialization, I get exception at
> LwjglTextureFbo.initialize(). specifically:
>
> int status =
> EXTFramebufferObject.glCheckFramebufferStatusEXT(EXTFramebuf
> ferObject.GL_FRAMEBUFFER_EXT);
> if (status != EXTFramebufferObject.GL_FRAMEBUFFER_COMPLETE_EXT) {
>
> It seems like there's a problem with the capabilities. Then I went on
> and checked the lwjgl examples and found that there seems to nothing
> wrong at the lwjgl level.
>
> So, is GEF3D supposed to work on Linux? NB: I am not asking if *it is
> supported* but rather anyone could get it to work on Linux.

It should work on Linux, but the last time I have tried it was more
than a year ago. What exception are you getting? And are you sure that
your video card and driver support FBO (Framebuffer Objects)? Which
card and driver do you use?

Best regards
Kristian
Re: Problems On Linux [message #506385 is a reply to message #506279] Thu, 07 January 2010 11:24 Go to previous message
Jens von Pilgrim is currently offline Jens von PilgrimFriend
Messages: 313
Registered: July 2009
Senior Member
The main development platform actually is Mac OS X. Windows is also
regularly tested and GEF3D is working there, too. I do not have a
standalone Linux machine, but I have a VMWare (Fusion 2.0.5) Linux
installation (Ubuntu 8.10) and GEF3D is working there as well. Actually
I installed the latest 32 bit Eclipse modeling distribution
(eclipse-modeling-galileo-SR1-incubation-linux-gtk), the latest LWJGL
library (via its update site) and GEF3D using the project team set. So,
to answer you question: Yes, GEF3D is supposed to work in Linux.

Is LWJGL working? I.e. can you open Window/Show View/Other... >
Other/LWJGL Test View?

What is the output on the Eclipse console? This is my output (on the
linux machine):
Jan 7, 2010 6:10:09 AM
org.eclipse.draw3d.graphics3d.Graphics3DRegistry updateDescriptors
INFO: Extension found:
org.eclipse.core.internal.registry.ExtensionHandle@500, Contributor:
org.eclipse.draw3d.lwjgl
Jan 7, 2010 6:10:09 AM
org.eclipse.draw3d.graphics3d.lwjgl.Graphics3DLwjgl <init>
INFO: Graphics3DLwjgl constructor called
...
Jan 7, 2010 6:10:10 AM
org.eclipse.draw3d.graphics3d.lwjgl.texture.LwjglTextureMana ger
getTextureSupport
FINE: FBO texture support detected

What graphics card do you have?

Cheers

Jens

On 2010-01-06 14:46:51 +0100, Hasan Ceylan <hceylan@batoo.org> said:

[...]
> So, is GEF3D supposed to work on Linux? NB: I am not asking if *it is
> supported* but rather anyone could get it to work on Linux.
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