{Weather_Influence} 'Weather_Influence' name = ID '{' 'Snow_on_volume:' snowing = ID ('LightSnow' snowL1 = Double)? ('HeavySnow' snowH1 = Double)? 'Snow_on_speed:' snowing2 = ID ('LightSnow' snowL2 = Double)? ('HeavySnow' snowH2 = Double)? 'rain_on_volume:' raining = ID ('LightRain' rainL1 = Double)? ('HeavyRain' rainH1 = Double)? 'rain_on_speed:' raining2 = ID ('LightRain' rainL2 = Double)? ('HeavyRain' rainH2 = Double)? 'visibility:' vision = ID ('darkness' dark = Double)? ('daylight' day1 = Double)? 'traction_pavementCondition:' pavement = ID ('dryness' dry = Double)? ('wetly' wet = Double)? ('wet_snowing' wetsnow = Double)? ('wet_slushy' wetslushy = Double)? ('slushy_wheel_paths' swp = Double)? ('snowy_stick' snowStick = Double)? ('snowing_packed' snowingP = Double)? '}'; DriverLogicalCondition_Influence returns DriverLogicalCondition_Influence: {DriverLogicalCondition_Influence} 'DriverLogicalCondition_Influence' name = ID '{' 'logicalCondition:' condition = ID ('Stress' st = Double)? ('sleeping' sp = Double)? ('emotions' em = Double)? ('fatigue' ft = Double)? ('drugs' drg = Double)? ('violationsRules' vr = Double)? ('aggressiveness' aggre = Double)? ('skills' sk = Double)? ('errors' err = Double)? ('eyesmovement' mvt= Double)? ('distraction' ds = Double)? '}'; RoadCondition_Influence returns RoadCondition_Influence: {RoadCondition_Influence} 'RoadCondition_Influence' name = ID '{' 'RoadCondition:' RoadCond = ID ('OnRamp' ramp = Double)? ('OffRamp' rampoff = Double)? ('WorkZone' wz = Double)? ('Asphalt' Asp = Double)? ('Roadtype' RT = Double)? ('LanesNumber' ln = Double)? ('accessType' acc = Double)? '}'; LawsCondition_Influence returns LawsCondition_Influence: {LawsCondition_Influence} 'LawsCondition_Influence' name = ID '{' 'LawsCondition:' RoadCond = ID ('SecurityCamera' camera = Double)? ('TrafficPolice' police = Double)? ('TrafficSigns' signs= Double)? '}';