Compiler Complains About Errors [message #1065449] |
Tue, 25 June 2013 18:14 |
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Sometime ago I started working on some project in OpenGL everything seems to be going fine. However, Eclipse seems to complain about errors for no reason at all. After refreshing the Indexer, reloading files, and other troubleshooting tips, but it continues to do it.
It is not a servere problem, it's not preventing work from getting done. However looking at the fact there is "Errors" makes me try and correct something that doesn't need to be corrected. "Thinking" there is errors in my code, in which there isn't because it compiles fine from the log files.
Error Output
Description Resource Path Location Type
Invalid arguments '
Candidates are:
bool FileExists(const std::basic_string<char,std::char_traits<char>,std::allocator<char>> &)
' CategoryRedirector.cpp /ProjectBlackline/Engine_Instances line 113 Semantic Error
Invalid arguments '
Candidates are:
bool ReadFileContents(const std::basic_string<char,std::char_traits<char>,std::allocator<char>> &, std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char>>,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char>>>> &)
' CategoryRedirector.cpp /ProjectBlackline/Engine_Instances line 122 Semantic Error
Console Output
11:54:41 **** Incremental Build of configuration Debug for project ProjectBlackline ****
Info: Internal Builder is used for build
g++ "-IC:\\Users\\Mike\\Wimni\\ProjectBlackline\\UI\\Header" "-IC:\\Users\\Mike\\Wimni\\ProjectBlackline\\Header\\Context" "-IC:\\Users\\Mike\\Wimni\\ProjectBlackline\\Tiles" "-IC:\\Users\\Mike\\Wimni\\ProjectBlackline\\Header" "-IC:\\Users\\Mike\\Wimni\\ProjectBlackline\\Engine_Instances\\Header" "-IC:\\Users\\Mike\\Wimni\\ProjectBlackline" -O0 -g3 -Wall -c -fmessage-length=0 -o "Engine_Instances\\CategoryRedirector.o" "..\\Engine_Instances\\CategoryRedirector.cpp"
g++ -mwindows "-LC:\\MinGW\\lib\\SFML_Lib" "-LC:\\MinGW\\lib\\gui" -o ProjectBlackline.exe sys.o "UI\\Source\\GameUITextureKeyButton.o" "UI\\Source\\GameUIPanel.o" "UI\\Source\\GameUILabel.o" "UI\\Source\\Control.o" "UI\\GameUICoreRef.o" "Source\\User.o" "Source\\Tiles\\StaticTile.o" "Source\\Tiles\\BaseMapTile.o" "Source\\Textures.o" "Source\\Mathf.o" "Source\\Instance.o" "Source\\Globals.o" "Source\\GameLevel.o" "Source\\File.o" "Source\\FInput.o" "Source\\EngineKeys.o" "Source\\Encoding.o" "Source\\CrashHandler.o" "Source\\Blackline.o" "Header\\GeneralCallbackable.o" Fltbutton.o "Engine_Instances\\Source\\EditorInstance.o" "Engine_Instances\\CategoryRedirector.o" -lfltk -lole32 -luuid -lcomctl32 -lfltk_z -lfltk_images -lfltk_jpeg -lfltk_png -lfltk_forms -lfltk_gl -lsfml-main -lsfml-graphics-s -lsfml-window-s -lsfml-system-s -lsfml-audio-s -lsfml-network-s -luser32
11:54:48 Build Finished (took 7s.369ms)
Similar things have occurred in different projects. After creating numerous files.
It still works, but it starting to turn into a rather large annoyance. Is there a solution?
Edit:
However, this seems to be a Windows System problem, the issue is not on the Linux platform.
[Updated on: Wed, 26 June 2013 01:23] Report message to a moderator
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