Understanding the GEF examples [message #154683] |
Thu, 21 October 2004 02:45 |
Eclipse User |
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Originally posted by: ranjit.notMyId.com
I have gone through the Rebook and the wiki tutorials so far.
I think I have pretty much grasped the basic concepts of GEF and how it
works. However whenever I try to test my knowledge of GEF by trying to
understand how the given examples work (I have been using flow example
most of the time) I get lost somewhere in my walk-through.
Is there a small writeup or description which would say how the
different packages/classes come together to get the desired functionality?
I know I may be asking for too much but if there is one out there, that
would be great.
Thanks.
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Re: Understanding the GEF examples [message #154865 is a reply to message #154814] |
Thu, 21 October 2004 18:55 |
Eclipse User |
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Originally posted by: ranjit.notMyId.com
Pratik:
Infact I wanted to extend the flow example to see if I have got a hang
of GEF. I tried adding one more item (activity2) to the palette and
created model & part class for the same. I extended the basic Activity
class so that I would have to do minimal coding and still able to test
my changes.
However whenever I tried to drag and drop my new item on to the canvas I
get null pointer exception. On debugging I noticed that the model class
that get's sent is null and not getting created.
So I was wondering what is the flow of control when I drap something
from the palettee and drop it on to the canvas.
Thanks
Pratik Shah wrote:
> I'm not sure what exactly you're looking for (other than what is already
> available). We might be able to help you if you ask more specific
> questions.
>
> "Ranjit" <ranjit@notMyId.com> wrote in message
> news:cl77g6$g68$1@eclipse.org...
>
>>I have gone through the Rebook and the wiki tutorials so far.
>>I think I have pretty much grasped the basic concepts of GEF and how it
>>works. However whenever I try to test my knowledge of GEF by trying to
>>understand how the given examples work (I have been using flow example
>>most of the time) I get lost somewhere in my walk-through.
>>Is there a small writeup or description which would say how the
>>different packages/classes come together to get the desired functionality?
>>I know I may be asking for too much but if there is one out there, that
>>would be great.
>>
>>Thanks.
>
>
>
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