Invalid project paths in multi-platform project [message #903326] |
Thu, 23 August 2012 03:52  |
Eclipse User |
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Hi there! I'm not sure if this is a bug or if I've just go things wrong, so I though I should ask here first.
I'm trying to create a multiplatform SDL project for PC and Mac. I've set up new configurations (i.e. PC Debug, PC release, OSX Debug and OSX Release) for the different platforms because they have different library include paths.
It's all up and running, but I'm getting some warnings that annoy me. Even though I have the windows configuration selected, I get warnings about missing include paths from the mac configs. Here's an example:
Invalid project path: Include path not found (\System\Library\Frameworks\OpenGL.framework\Headers)
Perhaps I should setup my multiplatform build in some other way? Or is this just a bug?
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Re: Invalid project paths in multi-platform project [message #903353 is a reply to message #903326] |
Thu, 23 August 2012 05:32  |
Eclipse User |
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Alright, seems like the problem was that the indexer was set for another configuration. When i went to the project's properties->C/C++ General->Indexer, enabled project specific settings and set the "Build configuration for the indexer" to "Use active build configuration", all my minor worries disappeared. Shouldn't this be the default setting, by the way?
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