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XText memory use (1000 models) [message #640042] Thu, 18 November 2010 19:15 Go to next message
Chris Ainsley is currently offline Chris AinsleyFriend
Messages: 78
Registered: March 2010
Location: UK
Member
I'm wondering if anyone here is running XText in a project type where it validates every model file when loading the project?

If so, what is the memory utilization like when loading say a couple of hundred models or even a thousand different models (each model being a approx around on average 150 lines with around 50 possible types)?

I'm planning on using xtext in exactly this way and just thought that it might be a good idea to ask if this was a use case that was acceptable as I've been having quite a few permgen memory issues in my test workspace with just 5 or 6 models.

Thanks,

Chris
Re: XText memory use (1000 models) [message #640150 is a reply to message #640042] Fri, 19 November 2010 10:33 Go to previous message
Sebastian Zarnekow is currently offline Sebastian ZarnekowFriend
Messages: 3118
Registered: July 2009
Senior Member
Hi Chris,

a large number of small files is usually not a problem. For Xtext 2.0 we
try to reduce the memory usage by means of a clustered builder algorithm
and a lower footprint for the parsed data.

I'm aware of projects that have 1000's of larger resources that could be
tunded to work reasonable well with Xtext 1.0, too.

Regards,
Sebastian
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Am 18.11.10 20:15, schrieb Chris Ainsley:
> I'm wondering if anyone here is running XText in a project type where it
> validates every model file when loading the project?
>
> If so, what is the memory utilization like when loading say a couple of
> hundred models or even a thousand different models (each model being a
> approx around on average 150 lines with around 50 possible types)?
>
> I'm planning on using xtext in exactly this way and just thought that it
> might be a good idea to ask if this was a use case that was acceptable
> as I've been having quite a few permgen memory issues in my test
> workspace with just 5 or 6 models.
>
> Thanks,
>
> Chris
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