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Home » Archived » Visual Editor (VE) » Modifying properties through use of BeanInfo classes
Modifying properties through use of BeanInfo classes [message #616994] Tue, 18 March 2008 00:58
Brandon Heck is currently offline Brandon HeckFriend
Messages: 2
Registered: July 2009
Junior Member
Hi all.

I am working on a project to make an extension to VE to be used in an
educational setting. It was requested that the palette and properties be
customizable. Another teammate has been working on customizing the
palette and I am in charge of making the properties customizable for
each component that is available. I am having trouble understanding how
to create/manipulate the BeanInfo classes. When my plugin is started, I
need to read through some list of properties for each component and use
PropertyDescriptors to set the expert flag to false and all others to
true. However, my plugin needs to be able to run alongside VE without
manipulating defaults for VE. To do this, do I need to create a separate
copy of the BeanInfo classes for components in the palette? If so, where
can I put these BeanInfo class copies so that my plugin will use them
(without requiring user interaction) instead of the BeanInfo classes
used by VE while not breaking the BeanInfo search path for VE itself?

Any help will be greatly appreciated! Thanks!
---Brandon Heck
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