Modeling: slime mold [message #529833] |
Tue, 27 April 2010 08:22  |
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Hello again!
As I am new to this forum, I hope it's ok if I post here modeling question. If not, let me know where is the right place for that.
I am trying to re-implement the NetLogo slime-mold model which uses a diffusion method on the "habitat". How would I go about implementing this?
TIA
JP
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Re: Modeling: slime mold [message #529975 is a reply to message #529833] |
Tue, 27 April 2010 17:09   |
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Hi Jean-Paul,
See below..
Jean-Paul de_Vooght wrote on Tue, 27 April 2010 08:22 | Hello again!
As I am new to this forum, I hope it's ok if I post here modeling question. If not, let me know where is the right place for that.
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This is exactly the place to be asking modeling quesitons..
Quote: | I am trying to re-implement the NetLogo slime-mold model which uses a diffusion method on the "habitat". How would I go about implementing this?
JP
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Well...
You succeeded in getting me away from my documentation tasks to take a look at this. Basically I think this is just the same a Heatbugs.. And, now unfortunately, you've hit on a couple of cases that AMF is not handling well now, that is statistical functions across agent selections and finding maximum and minimum values. The issue isn't as much as one of code generation but as a design representation issue -- one that I want to get right - and I was planning to wait until Acore to work on this, but I think it might be worth doing sooner rather than later.
You *can* handle this with Method Actions (native Escape/Java). Obviously that's not super satisfactory, but let me know if you'd like more details on that.
Miles
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Re: Modeling: slime mold [message #537005 is a reply to message #536998] |
Mon, 31 May 2010 16:37  |
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Jean-Paul de Vooght wrote on Mon, 31 May 2010 16:13 | Awesome!
I am still on my Prey-Predator model which I struggle with as I am trying to get the thought process in my head. Videos are very helpful luckily and I use also a lot the sample models from CSV.
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OK, great. Let me know if you get stuck on something. I'm hoping to have an example Heatbugs in the next day or two and then of course it will be quite easy for me to implement the basic Sugarscape.
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