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Re: Installing AGF3D [message #530738 is a reply to message #530592] |
Fri, 30 April 2010 16:25 |
Miles Parker Messages: 1341 Registered: July 2009 |
Senior Member |
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Hey Jean-Paul,
Were you able to get the LWJGL update site? One you add that in, you can just select the LWJGL checkbox, install that, and then go back and select the AMP update site and add in the extension. Perhaps this new bit of documentation will help..
http://eclipse.org/amp/documentation/contents/Installation_G uide.html
BTW, I'm about to drop a new milestone probably today. This will be for version 0.7.0. BTW2, the interim releases are usually pretty stable too.
Also, I've been giving some thought to your use cases re: Slime Molds and I'll be returning to that soon. As I mentioned there are a lot of features that have been waiting in the wings.
Thanks for pointing out the issue with links I'll take a look. We don't have a "release" release yet.
cheers,
Miles
Jean-Paul de_Vooght wrote on Fri, 30 April 2010 05:28 | I'll try to recall - it's been a few days now. But I recall
- downloading eclipse for Java 3.5.2
- adding the remote update link
http://download.eclipse.org/amp/updates/release
(it struck me that the URL points to release although it's label says milestones) from the page http://www.eclipse.org/amp/installing/updates.php
- found the epidemic article and imported the metaabm on a manually created project as per instruction
- then I paid attention to the errors on Epidemic3D.java in the generated code
- then re-checked the installer and noticed the optional parts (without paying attentio to the bottom note on LWJGL recommended)
How should I add it in Eclipse in such a way that Eclipse lets me install the optional component AGF3D from the installer? (optional question as this is more a newbie eclipse question
JP
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