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Change of Plans in Riena... [message #551977] Tue, 10 August 2010 07:24
Christian Campo is currently offline Christian Campo
Messages: 590
Registered: July 2009
Senior Member
Hi Rienaers, (Riena committers, contributors, users, interested parties)

"dont surprise your community" is one of the key points when dealing with others in an open source environment. So I
have explain a little for a change in our plans and I hope I dont surprise anyone here.

When we create Riena 2.0 for the Helios release we published that our next release would be 2.1. in december this year.
That pretty much followed what we did the year before where we have a minor release after 6 month.

Now several month in the time "after Helios", when we looked for ways to go we had some interesting discussions among us
committers (mostly face 2 face or telco's).

We'd like to make a major step in making Riena work really way better under RAP. A second goal is to investigate and
prototyp making Riena run on e4, not only on the compatibility layer but also using the new workbench model and all the
other new stuff that is part of it.

However we cannot do all at the same time.

In any event, having a midterm release in december seems to stop us from making a big step forward. So we decided that
our next release is Riena 3.0 which will come with Indigo in June 2011. We will publish milestones along the line with
Indigo (Eclipse 3.7).

A new major version is not only necessary because it is a big step forward but it also need some flexibilty (nice
wording :-) ) for breaking API. We will do that we the same kind of documentation and caution that we used for Riena
2.0. But certain things will need to change.

Our main focus will be to improve the RAP support. And that will also mean that we have to make a number of changes in
our code. Elias was kind enough to start a wiki page http://wiki.eclipse.org/Riena_on_RAP with some issues that we need
to address.

The second task (with less prio) is to investigate what it means to also run on the native new API of e4 and build
prototypes for that. We have already started and will keep on going there and start to create bundles for that.

Any feedback, comments, contribution, help or anything is welcomed at this point in time.

If you have an opinion about the direction we are taking let us know......

christian
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