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| Re: Gef3D goes public, or: GEF goes 3D [message #244367 is a reply to message #244338] |
Wed, 16 July 2008 12:28   |
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Originally posted by: zx.code9.com
Jens v.P. wrote:
> As the version number 0.8 indicates, not everything is working at this
> time. A feature list as well as current limitations, screenshots (and
> screencasts) and other information can be found at Gef3D's website:
>
> http://gef3d.org
>
> Cheers!
Very cool. Have you considered doing some of this work at Eclipse.org
since you're already EPL? It could help boost the profile of the project
and also bring in additional contributors.
Cheers,
~ Chris
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| Re: Gef3D goes public, or: GEF goes 3D [message #244446 is a reply to message #244338] |
Sat, 19 July 2008 00:19  |
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Originally posted by: shady_86.sify.com
so its really cool, but only disadvantage i think is the graphics card problem... but still its pretty.... i heard about GEF3D in feb but there was some problem so release was not made at that time....
i was also thinking that GEF3D will be based on draw3d as gef is on draw2d, but its a better idea to use OpenGl :)
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