|Re: SnapToGrid on connection bendpoints [message #183295 is a reply to message #182177]
||Wed, 01 June 2005 02:58
Originally posted by: none.unknown.com|
Steve, would you care to contribute this to GEF? If so, you can change the
code within the GEF classes themselves (no need to sub-class), and can
create a patch. Post the patch here:
"Steve Jones" <firstname.lastname@example.org> wrote in message
> Pratik Shah wrote:
> > No, bendpoints don't snap at the moment. However, we might add that
> > functionality in the future (there's a bug report open about that, so
> > might want to CC yourself to it). Of course, you could implement this
> > yourself. I reckon it won't be too difficult.
> I've done just that:
> I needed to sub-class BendpointCreationHandle and
> In my overloaded BendpointCreationHandle#createDragTracker() method I
> an instance of my sub-classed ConnectionBendpointTracker.
> In my sub-classed ConnectionBendpointTracker I overload
> It's in this method that I get the mouse position and snap it to the grid
> prior to calling BendpointRequest#setLocation(p);
> My only problem was I needed to access the viewport layer to find out
> the grid is currently on the screen as it changes when the user scrolls
> diagram in the viewport.
> > "Steve Jones" <email@example.com> wrote in message
> > news:firstname.lastname@example.org...
> >> Hi,
> >> I have snap-to-grid working on my graphical edit parts but is has no
> > effect
> >> on the positioning of bend points on connections.
> >> Anyone know if snap-to-grid can be enabled on bend points?
> >> Thanks, Steve.
> Steve Jones
> I.S.Technology Ltd
Powered by FUDForum
. Page generated in 0.03152 seconds