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Re: Issues debugging variables in Love2D with LuaJIT [message #1065241 is a reply to message #1064926] |
Tue, 25 June 2013 03:31 |
Erik Pettis Messages: 4 Registered: June 2013 |
Junior Member |
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Thanks for the reply. I'm using a "Lua Application" with a custom Intepreter pointing to Love2D. No extra arguments to the Intepreter, no -e, and no file as argument. For the Debug Configuration, however, I send along the project path and I set the working directory to my source folder.
I removed the debugger.lua file and, yes, I am using the module loaded via LUA_PATH automatically.
As for the version of LuaSocket I'm using, I'm not sure. I'll have to do some digging. I'm using LuaJIT 1.0, I do believe: this version of Love2D was built by a user with LuaJIT, and is not the standard Love2D app.
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