|GEF4 double-precision graphics on GEF3-based editor [message #1064678]
||Thu, 20 June 2013 14:01
| Daniel C.
Registered: June 2013
we're interested in using the double-precision graphics offered by GEF4. We already have a full fledged GEF3 editor in our Eclipse RCP application.
I don't know if I got it right, but in theory I'd have to scrap the Figures in our application and use those offered by GEF4; then I should paint them with the new Graphics classes. Anyway in the GEF4 packages, there isn't anything related to Edit Parts or Edit Policies, ecc., so I don't know how we could obtain this result, or even if it's possible at all.
In other words, is there any way to use the double precision graphics from GEF4 in a GEF3-based editor (thus only operating on the graphical side of things) and keeping the features that we have already developed?
Thanks in advance.
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