|how to create a debug-able lua interpreter for LDT [message #1027595]
||Wed, 27 March 2013 02:48
| terran tian
Registered: March 2013
we develop games using cocos2d-x and lua, LDT is a wonderful tool, one big question is how to create a interpreter to debug lua code in LDT, The document just says that "if you intent to debug with you own interpreter, you have to ensure two things:|
1.Your interpreter has -e option.
2.You have luasocket installed and available from your interpreter".
but how to do it?
cocos2d-x is a wonderful cross-platform library, write in C++ ,it's perfect if LDT can work with cocos2d-x.
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