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Home » Eclipse Projects » Standard Widget Toolkit (SWT) » Resizing an Image: Without AntiAliasing it doesnt look good
Resizing an Image: Without AntiAliasing it doesnt look good [message #1015759] Sat, 02 March 2013 10:27 Go to next message
Simon Mising name is currently offline Simon Mising nameFriend
Messages: 12
Registered: December 2011
Junior Member
Hi,
Ive wrote a simple SWT demo app to dynamically resize an image. It works quite fine.
But the problem is:
If I draw the image (Canvas) smaller than it actually is, it doesnt look good any more (see attachment). It doesnt matter if I activate AntiAliasing within the canvas or not. It always does not look quite well.

Is there any trick (without using Swing instead) to get a cleaner ("AntiAliased") image?

Thanks for you help

Greetings from Germany
Simon

Here a short demo app to demonstrate the effekt:

import java.io.File;

import org.eclipse.swt.SWT;
import org.eclipse.swt.events.PaintEvent;
import org.eclipse.swt.events.PaintListener;
import org.eclipse.swt.graphics.GC;
import org.eclipse.swt.graphics.Image;
import org.eclipse.swt.graphics.ImageData;
import org.eclipse.swt.layout.FillLayout;
import org.eclipse.swt.widgets.Canvas;
import org.eclipse.swt.widgets.Display;
import org.eclipse.swt.widgets.Shell;

public class Test {

	protected Shell shell;
	private Canvas canvas;
	private Image imgInput;

	/**
	 * Launch the application.
	 * 
	 * @param args
	 */
	public static void main(String[] args) {
		try {
			Test window = new Test();
			window.open();
		} catch (Exception e) {
			e.printStackTrace();
		}
	}

	/**
	 * Open the window.
	 */
	public void open() {
		Display display = Display.getDefault();
		createContents();
		shell.open();
		shell.layout();
		while (!shell.isDisposed()) {
			if (!display.readAndDispatch()) {
				display.sleep();
			}
		}
	}

	/**
	 * Create contents of the window.
	 */
	protected void createContents() {
		shell = new Shell();
		shell.setSize(450, 300);
		shell.setText("SWT Application");
		shell.setLayout(new FillLayout());
		canvas = new Canvas(shell, SWT.NO_BACKGROUND);
		File input = new File("C:\\Users\\Simon\\Desktop\\atemschutz.png");

		imgInput = new Image(Display.getDefault(), input.getAbsolutePath());

		canvas.addPaintListener(new ImagePaintListener());

	}

	private class ImagePaintListener implements PaintListener {

		@Override
		public void paintControl(PaintEvent e) {
			// Calculate positions

			int width = e.width;
			int height = e.height;
			// Create the image to fill the canvas
			Image image = new Image(Display.getCurrent(), canvas.getBounds());

			// Set up the offscreen gc
			GC gcImage = new GC(image);
			// Draw the background
			gcImage.fillRectangle(image.getBounds());
			gcImage.setAntialias(SWT.ON);
			gcImage.setAdvanced(true);
			e.gc.setAntialias(SWT.ON);
			if (imgInput != null) {
				// Noch keine Daten >> Logo
				// 260x113
				float scale = 1.0f;
				ImageData data = imgInput.getImageData();
				if (width < data.width) {
					scale = width / (float) data.width;
				}
				if (height < data.height) {
					float tmpScale = height / (float) data.height;
					scale = scale < tmpScale ? scale : tmpScale;
				}
				if (scale > 0.0) {
					Image scaledImage = new Image(e.display, data.scaledTo(Math.round(data.width * scale), Math.round(data.height * scale)));
					int imgWidth = scaledImage.getImageData().width;
					int imgHeight = scaledImage.getImageData().height;
					// Bild in voller Größe
					gcImage.drawImage(scaledImage, width / 2 - imgWidth / 2, height / 2 - imgHeight / 2);
					scaledImage.dispose();
				}
			}

			// Draw the offscreen buffer to the screen
			e.gc.drawImage(image, 0, 0);

			// Clean up
			image.dispose();
			gcImage.dispose();
			e.gc.dispose();
		}
	}

}

  • Attachment: example.png
    (Size: 318.76KB, Downloaded 476 times)
Re: Resizing an Image: Without AntiAliasing it doesnt look good [message #1049767 is a reply to message #1015759] Fri, 26 April 2013 08:50 Go to previous messageGo to next message
klausnew dfdgs is currently offline klausnew dfdgsFriend
Messages: 7
Registered: April 2013
Junior Member
sorry, i am not new to this
Re: Resizing an Image: Without AntiAliasing it doesnt look good [message #1053263 is a reply to message #1015759] Fri, 03 May 2013 12:53 Go to previous messageGo to next message
Vijay RajFriend
Messages: 608
Registered: July 2009
Senior Member
why not just use the method
gc.drawImage(Image image, int srcX, int srcY, int srcWidth, int srcHeight, int destX, int destY, int destWidth, int destHeight)


to scale the image.


---------------------
why, mr. Anderson, why, why do you persist?
Because I Choose To.
Regards,
Vijay
icon14.gif  Re: Resizing an Image: Without AntiAliasing it doesnt look good [message #1053383 is a reply to message #1053263] Sat, 04 May 2013 18:14 Go to previous message
Simon Mising name is currently offline Simon Mising nameFriend
Messages: 12
Registered: December 2011
Junior Member
Thanks!
The result of this method looks much better then my solution!

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