I thought to start this as a topic (instead of a bug report) as it is easier to discuss on the forum.
I was wondering whether it is possible to separate the editors from the (engine) code?
For the application I am developing, I use the official releases as much as possible, so the users can easily install Epsilon.
But, for development I would like to use the most up-to-date editors (especially since some of my bugs are fixed in the unreleased version).
Currently, the editors cannot not easily replaced, unless one dives into the framework and finds out which parts/plugins provide the editors and (somehow) update only those parts. (As far as I know)
Another reason is that the users of my application does not require the editors, so they do not need to waste resources on this (although it probably would not be too much...).
This is indeed a valid point. Epsilon's decomposition into features is indeed very coarse right now and we'll need to rethink how to best reorganise it. I think it's best to open a bug report for this so that we can keep track of any progress in this front.
Horacio Hoyos Messages: 180 Registered: October 2009 Location: UK
If I may add, not only the editors, but also the wizards and all other UI/user friendly code/plugins. As Maarten my application runs epsilon transformations in the "back" and the users don't really need to know that it is epsilon what I am using. So with a more fine separation we could control more easily what editors, views, menus, wizards, etc., we want to deploy.
Horacio Hoyos Rodriguez
University Of York