|Resource Marker to open custom editor with custom EditorInput [message #659923]
||Wed, 16 March 2011 07:59
| Alexander Mack
Registered: July 2009
I am working on an editor based on gef.
I have my own common navigator which is loading my model from a database. As a consequence of that, I am dealing with objects and not resources.
But I now need to add some problemMarkers in case of errors.
Due to the fact, that I do not have resources I simply add the markers to the workspaceRoot.
Everything works fine so far, but I now need to open the editor belonging to an error.
Any suggestions how to do that?
I tried to add the IDE.EDITOR_ATTR to my marker and added getAdapter() such as IGotoMarker to my Editor but without any effort. Nothing happens on a double-click!
I would appreciate any help
Powered by FUDForum
. Page generated in 0.01654 seconds