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AMP AGF3D Demo [message #5570] Fri, 10 July 2009 01:03 Go to next message
Miles Parker is currently offline Miles Parker
Messages: 1338
Registered: July 2009
Senior Member
Hi guys,

Thanks for all of your helpful advice and quick fixes. If you're
curious what I've been up to with all of this visualization stuff
("why's he asking about shading?"), I thought you might be interested
to see an example of the AMP AGF integration with GEF3D..

http://milesparker.blogspot.com/2009/07/visualizing-agent-ba sed-model-for-h1n1.html

cheers,

Miles
Re: AMP AGF3D Demo [message #5577 is a reply to message #5570] Fri, 10 July 2009 02:52 Go to previous messageGo to next message
Ed Merks is currently offline Ed Merks
Messages: 25947
Registered: July 2009
Senior Member
This is a multi-part message in MIME format.
--------------090705030004000405060609
Content-Type: text/plain; charset=ISO-8859-1; format=flowed
Content-Transfer-Encoding: 7bit

Miles,

That's very cool! :-)

You should feed you blog into the planet

http://www.planeteclipse.org/planet/

The instructions are in the "Your Blog" section on the upper right...

Cheers,
Ed


Miles Parker wrote:
> Hi guys,
>
> Thanks for all of your helpful advice and quick fixes. If you're
> curious what I've been up to with all of this visualization stuff
> ("why's he asking about shading?"), I thought you might be interested
> to see an example of the AMP AGF integration with GEF3D..
>
> http://milesparker.blogspot.com/2009/07/visualizing-agent-ba sed-model-for-h1n1.html
>
>
> cheers,
>
> Miles
>

--------------090705030004000405060609
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<meta content="text/html;charset=ISO-8859-1" http-equiv="Content-Type">
</head>
<body bgcolor="#ffffff" text="#000000">
Miles,<br>
<br>
That's very cool! :-)<br>
<br>
You should feed you blog into the planet<br>
<blockquote><a href="http://www.planeteclipse.org/planet/">http://www.planeteclipse.org/planet/</a><br>
</blockquote>
The instructions are in the "Your Blog" section on the upper right...<br>
<br>
Cheers,<br>
Ed<br>
<br>
<br>
Miles Parker wrote:
<blockquote cite="mid:h36i2p$q6$1@build.eclipse.org" type="cite">Hi
guys,
<br>
<br>
Thanks for all of your helpful advice and quick fixes. If you're
curious what I've been up to with all of this visualization stuff
("why's he asking about shading?"), I thought you might be interested
to see an example of the AMP AGF integration with GEF3D..
<br>
<br>
<a class="moz-txt-link-freetext" href=" http://milesparker.blogspot.com/2009/07/visualizing-agent-ba sed-model-for-h1n1.html"> http://milesparker.blogspot.com/2009/07/visualizing-agent-ba sed-model-for-h1n1.html</a>
<br>
<br>
cheers,
<br>
<br>
Miles <br>
<br>
</blockquote>
</body>
</html>

--------------090705030004000405060609--
Re: AMP AGF3D Demo [message #5584 is a reply to message #5570] Fri, 10 July 2009 13:20 Go to previous messageGo to next message
Jens von Pilgrim is currently offline Jens von Pilgrim
Messages: 293
Registered: July 2009
Senior Member
Miles,

whow, that's cool! It's great to see applications implemented with
GEF3D by others. And I'm happy to hear that it made fun using GEF3D :-)
I especially like the camera tracks! Are they more smooth in the real
application (because in the movie, they seem to be not that smooth)?
I'm looking forward to seeing more videos like that ;-)

Cheers

Jens

On 2009-07-10 07:03:21 +0200, Miles Parker <milesparker@gmail.com> said:

> Hi guys,
>
> Thanks for all of your helpful advice and quick fixes. If you're
> curious what I've been up to with all of this visualization stuff
> ("why's he asking about shading?"), I thought you might be interested
> to see an example of the AMP AGF integration with GEF3D..
>
> http://milesparker.blogspot.com/2009/07/visualizing-agent-ba sed-model-for-h1n1.html

cheers,

Miles


>
Re: AMP AGF3D Demo [message #5591 is a reply to message #5570] Fri, 10 July 2009 14:15 Go to previous messageGo to next message
Kristian Duske is currently offline Kristian Duske
Messages: 64
Registered: July 2009
Member
Hi Miles,

great to see that we could help you out a bit with your work, and it's
also very rewarding for me to see GEF3D in action like that. Let's hope
that we'll see more interesting projects using our stuff in the future!

Best regards
Kristian
Re: AMP AGF3D Demo [message #5598 is a reply to message #5577] Fri, 10 July 2009 14:34 Go to previous messageGo to next message
Miles Parker is currently offline Miles Parker
Messages: 1338
Registered: July 2009
Senior Member
Thanks. I;ve thought about the blog feed..but I was a bit worried that
so much of my stuff is off topic..with the exception of you and a few
other folks, all anyone wants to talk about is Eclipse. :D

On 2009-07-09 23:52:00 -0700, Ed Merks <Ed.Merks@gmail.com> said:

>
> Miles,
>
> That's very cool! :-)
>
> You should feed you blog into the planet
>
> http://www.planeteclipse.org/planet/
>
> The instructions are in the "Your Blog" section on the upper right...
>
> Cheers,
> Ed
>
>
> Miles Parker wrote:
>> Hi guys,
>>
>> Thanks for all of your helpful advice and quick fixes. If you're
>> curious what I've been up to with all of this visualization stuff
>> ("why's he asking about shading?"), I thought you might be interested
>> to see an example of the AMP AGF integration with GEF3D..
>>
>> http://milesparker.blogspot.com/2009/07/visualizing-agent-ba sed-model-for-h1n1.html


cheers,

Miles



<!DOCTYPE
>>
> html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
> <html>
> <head>
> <meta content="text/html;charset=ISO-8859-1" http-equiv="Content-Type">
> </head>
> <body bgcolor="#ffffff" text="#000000">
> Miles,<br>
> <br>
> That's very cool! :-)<br>
> <br>
> You should feed you blog into the planet<br>
> <blockquote><a
> href="http://www.planeteclipse.org/planet/">http://www.planeteclipse.org/planet/</a><br>
</blockquote>
The
>
> instructions are in the "Your Blog" section on the upper right...<br>
> <br>
> Cheers,<br>
> Ed<br>
> <br>
> <br>
> Miles Parker wrote:
> <blockquote cite="mid:h36i2p$q6$1@build.eclipse.org" type="cite">Hi
> guys,
> <br>
> <br>
> Thanks for all of your helpful advice and quick fixes. If you're
> curious what I've been up to with all of this visualization stuff
> ("why's he asking about shading?"), I thought you might be interested
> to see an example of the AMP AGF integration with GEF3D..
> <br>
> <br>
> <a class="moz-txt-link-freetext"
> href=" http://milesparker.blogspot.com/2009/07/visualizing-agent-ba sed-model-for-h1n1.html"> http://milesparker.blogspot.com/2009/07/visualizing-agent-ba sed-model-for-h1n1.html</a>

>
> <br>
> <br>
> cheers,
> <br>
> <br>
> Miles <br>
> <br>
> </blockquote>
> </body>
> </html>
Re: AMP AGF3D Demo [message #5605 is a reply to message #5598] Fri, 10 July 2009 15:20 Go to previous messageGo to next message
Ed Merks is currently offline Ed Merks
Messages: 25947
Registered: July 2009
Senior Member
Miles,

The community defines the topic, so there's no such thing as off topic.
Variety is the spice of life; add some spice to the planet and all will
be good.


Miles Parker wrote:
>
> Thanks. I;ve thought about the blog feed..but I was a bit worried
> that so much of my stuff is off topic..with the exception of you and a
> few other folks, all anyone wants to talk about is Eclipse. :D
>
> On 2009-07-09 23:52:00 -0700, Ed Merks <Ed.Merks@gmail.com> said:
>
>>
>> Miles,
>>
>> That's very cool! :-)
>>
>> You should feed you blog into the planet
>>
>> http://www.planeteclipse.org/planet/
>>
>> The instructions are in the "Your Blog" section on the upper right...
>>
>> Cheers,
>> Ed
>>
>>
>> Miles Parker wrote:
>>> Hi guys,
>>>
>>> Thanks for all of your helpful advice and quick fixes. If you're
>>> curious what I've been up to with all of this visualization stuff
>>> ("why's he asking about shading?"), I thought you might be interested
>>> to see an example of the AMP AGF integration with GEF3D..
>>>
>>> http://milesparker.blogspot.com/2009/07/visualizing-agent-ba sed-model-for-h1n1.html
>>>
>
>
> cheers,
>
> Miles
>
>
>
> <!DOCTYPE
>>>
>> html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
>> <html>
>> <head>
>> <meta content="text/html;charset=ISO-8859-1"
>> http-equiv="Content-Type">
>> </head>
>> <body bgcolor="#ffffff" text="#000000">
>> Miles,<br>
>> <br>
>> That's very cool! :-)<br>
>> <br>
>> You should feed you blog into the planet<br>
>> <blockquote><a
>> href="http://www.planeteclipse.org/planet/">http://www.planeteclipse.org/planet/</a><br>
>>
> </blockquote>
> The
>>
>> instructions are in the "Your Blog" section on the upper right...<br>
>> <br>
>> Cheers,<br>
>> Ed<br>
>> <br>
>> <br>
>> Miles Parker wrote:
>> <blockquote cite="mid:h36i2p$q6$1@build.eclipse.org" type="cite">Hi
>> guys,
>> <br>
>> <br>
>> Thanks for all of your helpful advice and quick fixes. If you're
>> curious what I've been up to with all of this visualization stuff
>> ("why's he asking about shading?"), I thought you might be interested
>> to see an example of the AMP AGF integration with GEF3D..
>> <br>
>> <br>
>> <a class="moz-txt-link-freetext"
>> href=" http://milesparker.blogspot.com/2009/07/visualizing-agent-ba sed-model-for-h1n1.html"> http://milesparker.blogspot.com/2009/07/visualizing-agent-ba sed-model-for-h1n1.html</a>
>>
>
>>
>> <br>
>> <br>
>> cheers,
>> <br>
>> <br>
>> Miles <br>
>> <br>
>> </blockquote>
>> </body>
>> </html>
>
>
Re: AMP AGF3D Demo [message #5612 is a reply to message #5584] Fri, 10 July 2009 15:56 Go to previous messageGo to next message
Miles Parker is currently offline Miles Parker
Messages: 1338
Registered: July 2009
Senior Member
Thanks.. the panning / tracking handlers were something I really wanted
as users can get lost trying to move around with the camera controls.

I just played around a bit more with the threading.. (I'm having a hard
time pulling myself away from this to other tasks!) -- the camera
movements have that jerky quality because of the updating of agent
movement. I think its cool to be able to see the agents updating during
the camera moves, so its kind of a tradeoff. If you pause the model
first I now have it working so the tranistions are smooth. The next
thing to do is to play around with the number of steps between
movements. Obviously there is a tradeoff there between update
smoothness and performance. I don't know anything about OpenGL except
what I've learned over last few weeks, but I assume that there isn't
any way to avoid redrawing the whole scene for each movement.

I thought my graphics card (choices are a bit limited on Mac Pro) was
pretty decent but now I want a new one. :D The cool thing is that this
is actually faster than GEF 2D.

On 2009-07-10 10:20:37 -0700, Jens v.P. <developer@jevopi.de> said:

> Miles,
>
> whow, that's cool! It's great to see applications implemented with
> GEF3D by others. And I'm happy to hear that it made fun using GEF3D :-)
> I especially like the camera tracks! Are they more smooth in the real
> application (because in the movie, they seem to be not that smooth)?
> I'm looking forward to seeing more videos like that ;-)
>
> Cheers
>
> Jens
>
> On 2009-07-10 07:03:21 +0200, Miles Parker <milesparker@gmail.com> said:
>
>> Hi guys,
>>
>> Thanks for all of your helpful advice and quick fixes. If you're
>> curious what I've been up to with all of this visualization stuff
>> ("why's he asking about shading?"), I thought you might be interested
>> to see an example of the AMP AGF integration with GEF3D..
>>
>> http://milesparker.blogspot.com/2009/07/visualizing-agent-ba sed-model-for-h1n1.html

cheers,

Miles




>>
Re: AMP AGF3D Demo [message #5619 is a reply to message #5570] Fri, 10 July 2009 16:10 Go to previous message
Miles Parker is currently offline Miles Parker
Messages: 1338
Registered: July 2009
Senior Member
Here are a couple of earlier movies I made of a more complex modl but
before I got the panning working.. one nice thing about these is that
they demo smooth movement of individual agents. If you notice, instead
of jumping from one tile to antoher, they kind of dance over to the
next one. I'm not sure that the performance will be good enough to make
work with larger models, but its something I want to make configurable.

http://metascapeabm.com/presentations/RPP3Dv3Small.mov

http://metascapeabm.com/presentations/RPP3Dv3Large.mov

Here's an even earlier one that shows demographic data..we decided that
it was way too busy, but it looks kind of cool.

http://metascapeabm.com/presentations/Model3D.mov
http://metascapeabm.com/presentations/Model3DBig.mov

the next one shows scalalbility -- I think there are 6,000 agents
there. (You can run models with many more agents, but it usually
doesn't make sense to visualize them in real time.)

On 2009-07-09 22:03:21 -0700, Miles Parker <milesparker@gmail.com> said:

> Hi guys,
>
> Thanks for all of your helpful advice and quick fixes. If you're
> curious what I've been up to with all of this visualization stuff
> ("why's he asking about shading?"), I thought you might be interested
> to see an example of the AMP AGF integration with GEF3D..
>
> http://milesparker.blogspot.com/2009/07/visualizing-agent-ba sed-model-for-h1n1.html

cheers,

Miles


>
Re: AMP AGF3D Demo [message #562499 is a reply to message #5570] Fri, 10 July 2009 02:52 Go to previous message
Ed Merks is currently offline Ed Merks
Messages: 25947
Registered: July 2009
Senior Member
This is a multi-part message in MIME format.
--------------090705030004000405060609
Content-Type: text/plain; charset=ISO-8859-1; format=flowed
Content-Transfer-Encoding: 7bit

Miles,

That's very cool! :-)

You should feed you blog into the planet

http://www.planeteclipse.org/planet/

The instructions are in the "Your Blog" section on the upper right...

Cheers,
Ed


Miles Parker wrote:
> Hi guys,
>
> Thanks for all of your helpful advice and quick fixes. If you're
> curious what I've been up to with all of this visualization stuff
> ("why's he asking about shading?"), I thought you might be interested
> to see an example of the AMP AGF integration with GEF3D..
>
> http://milesparker.blogspot.com/2009/07/visualizing-agent-ba sed-model-for-h1n1.html
>
>
> cheers,
>
> Miles
>

--------------090705030004000405060609
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<meta content="text/html;charset=ISO-8859-1" http-equiv="Content-Type">
</head>
<body bgcolor="#ffffff" text="#000000">
Miles,<br>
<br>
That's very cool! :-)<br>
<br>
You should feed you blog into the planet<br>
<blockquote><a href="http://www.planeteclipse.org/planet/">http://www.planeteclipse.org/planet/</a><br>
</blockquote>
The instructions are in the "Your Blog" section on the upper right...<br>
<br>
Cheers,<br>
Ed<br>
<br>
<br>
Miles Parker wrote:
<blockquote cite="mid:h36i2p$q6$1@build.eclipse.org" type="cite">Hi
guys,
<br>
<br>
Thanks for all of your helpful advice and quick fixes. If you're
curious what I've been up to with all of this visualization stuff
("why's he asking about shading?"), I thought you might be interested
to see an example of the AMP AGF integration with GEF3D..
<br>
<br>
<a class="moz-txt-link-freetext" href=" http://milesparker.blogspot.com/2009/07/visualizing-agent-ba sed-model-for-h1n1.html"> http://milesparker.blogspot.com/2009/07/visualizing-agent-ba sed-model-for-h1n1.html</a>
<br>
<br>
cheers,
<br>
<br>
Miles <br>
<br>
</blockquote>
</body>
</html>

--------------090705030004000405060609--
Re: AMP AGF3D Demo [message #562522 is a reply to message #5570] Fri, 10 July 2009 13:20 Go to previous message
Jens von Pilgrim is currently offline Jens von Pilgrim
Messages: 293
Registered: July 2009
Senior Member
Miles,

whow, that's cool! It's great to see applications implemented with
GEF3D by others. And I'm happy to hear that it made fun using GEF3D :-)
I especially like the camera tracks! Are they more smooth in the real
application (because in the movie, they seem to be not that smooth)?
I'm looking forward to seeing more videos like that ;-)

Cheers

Jens

On 2009-07-10 07:03:21 +0200, Miles Parker <milesparker@gmail.com> said:

> Hi guys,
>
> Thanks for all of your helpful advice and quick fixes. If you're
> curious what I've been up to with all of this visualization stuff
> ("why's he asking about shading?"), I thought you might be interested
> to see an example of the AMP AGF integration with GEF3D..
>
> http://milesparker.blogspot.com/2009/07/visualizing-agent-ba sed-model-for-h1n1.html

cheers,

Miles


>
Re: AMP AGF3D Demo [message #562544 is a reply to message #5570] Fri, 10 July 2009 14:15 Go to previous message
Kristian Duske is currently offline Kristian Duske
Messages: 64
Registered: July 2009
Member
Hi Miles,

great to see that we could help you out a bit with your work, and it's
also very rewarding for me to see GEF3D in action like that. Let's hope
that we'll see more interesting projects using our stuff in the future!

Best regards
Kristian
Re: AMP AGF3D Demo [message #562569 is a reply to message #5577] Fri, 10 July 2009 14:34 Go to previous message
Miles Parker is currently offline Miles Parker
Messages: 1338
Registered: July 2009
Senior Member
Thanks. I;ve thought about the blog feed..but I was a bit worried that
so much of my stuff is off topic..with the exception of you and a few
other folks, all anyone wants to talk about is Eclipse. :D

On 2009-07-09 23:52:00 -0700, Ed Merks <Ed.Merks@gmail.com> said:

>
> Miles,
>
> That's very cool! :-)
>
> You should feed you blog into the planet
>
> http://www.planeteclipse.org/planet/
>
> The instructions are in the "Your Blog" section on the upper right...
>
> Cheers,
> Ed
>
>
> Miles Parker wrote:
>> Hi guys,
>>
>> Thanks for all of your helpful advice and quick fixes. If you're
>> curious what I've been up to with all of this visualization stuff
>> ("why's he asking about shading?"), I thought you might be interested
>> to see an example of the AMP AGF integration with GEF3D..
>>
>> http://milesparker.blogspot.com/2009/07/visualizing-agent-ba sed-model-for-h1n1.html


cheers,

Miles



<!DOCTYPE
>>
> html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
> <html>
> <head>
> <meta content="text/html;charset=ISO-8859-1" http-equiv="Content-Type">
> </head>
> <body bgcolor="#ffffff" text="#000000">
> Miles,<br>
> <br>
> That's very cool! :-)<br>
> <br>
> You should feed you blog into the planet<br>
> <blockquote><a
> href="http://www.planeteclipse.org/planet/">http://www.planeteclipse.org/planet/</a><br>
</blockquote>
The
>
> instructions are in the "Your Blog" section on the upper right...<br>
> <br>
> Cheers,<br>
> Ed<br>
> <br>
> <br>
> Miles Parker wrote:
> <blockquote cite="mid:h36i2p$q6$1@build.eclipse.org" type="cite">Hi
> guys,
> <br>
> <br>
> Thanks for all of your helpful advice and quick fixes. If you're
> curious what I've been up to with all of this visualization stuff
> ("why's he asking about shading?"), I thought you might be interested
> to see an example of the AMP AGF integration with GEF3D..
> <br>
> <br>
> <a class="moz-txt-link-freetext"
> href=" http://milesparker.blogspot.com/2009/07/visualizing-agent-ba sed-model-for-h1n1.html"> http://milesparker.blogspot.com/2009/07/visualizing-agent-ba sed-model-for-h1n1.html</a>

>
> <br>
> <br>
> cheers,
> <br>
> <br>
> Miles <br>
> <br>
> </blockquote>
> </body>
> </html>
Re: AMP AGF3D Demo [message #562589 is a reply to message #5598] Fri, 10 July 2009 15:20 Go to previous message
Ed Merks is currently offline Ed Merks
Messages: 25947
Registered: July 2009
Senior Member
Miles,

The community defines the topic, so there's no such thing as off topic.
Variety is the spice of life; add some spice to the planet and all will
be good.


Miles Parker wrote:
>
> Thanks. I;ve thought about the blog feed..but I was a bit worried
> that so much of my stuff is off topic..with the exception of you and a
> few other folks, all anyone wants to talk about is Eclipse. :D
>
> On 2009-07-09 23:52:00 -0700, Ed Merks <Ed.Merks@gmail.com> said:
>
>>
>> Miles,
>>
>> That's very cool! :-)
>>
>> You should feed you blog into the planet
>>
>> http://www.planeteclipse.org/planet/
>>
>> The instructions are in the "Your Blog" section on the upper right...
>>
>> Cheers,
>> Ed
>>
>>
>> Miles Parker wrote:
>>> Hi guys,
>>>
>>> Thanks for all of your helpful advice and quick fixes. If you're
>>> curious what I've been up to with all of this visualization stuff
>>> ("why's he asking about shading?"), I thought you might be interested
>>> to see an example of the AMP AGF integration with GEF3D..
>>>
>>> http://milesparker.blogspot.com/2009/07/visualizing-agent-ba sed-model-for-h1n1.html
>>>
>
>
> cheers,
>
> Miles
>
>
>
> <!DOCTYPE
>>>
>> html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
>> <html>
>> <head>
>> <meta content="text/html;charset=ISO-8859-1"
>> http-equiv="Content-Type">
>> </head>
>> <body bgcolor="#ffffff" text="#000000">
>> Miles,<br>
>> <br>
>> That's very cool! :-)<br>
>> <br>
>> You should feed you blog into the planet<br>
>> <blockquote><a
>> href="http://www.planeteclipse.org/planet/">http://www.planeteclipse.org/planet/</a><br>
>>
> </blockquote>
> The
>>
>> instructions are in the "Your Blog" section on the upper right...<br>
>> <br>
>> Cheers,<br>
>> Ed<br>
>> <br>
>> <br>
>> Miles Parker wrote:
>> <blockquote cite="mid:h36i2p$q6$1@build.eclipse.org" type="cite">Hi
>> guys,
>> <br>
>> <br>
>> Thanks for all of your helpful advice and quick fixes. If you're
>> curious what I've been up to with all of this visualization stuff
>> ("why's he asking about shading?"), I thought you might be interested
>> to see an example of the AMP AGF integration with GEF3D..
>> <br>
>> <br>
>> <a class="moz-txt-link-freetext"
>> href=" http://milesparker.blogspot.com/2009/07/visualizing-agent-ba sed-model-for-h1n1.html"> http://milesparker.blogspot.com/2009/07/visualizing-agent-ba sed-model-for-h1n1.html</a>
>>
>
>>
>> <br>
>> <br>
>> cheers,
>> <br>
>> <br>
>> Miles <br>
>> <br>
>> </blockquote>
>> </body>
>> </html>
>
>
Re: AMP AGF3D Demo [message #562607 is a reply to message #5584] Fri, 10 July 2009 15:56 Go to previous message
Miles Parker is currently offline Miles Parker
Messages: 1338
Registered: July 2009
Senior Member
Thanks.. the panning / tracking handlers were something I really wanted
as users can get lost trying to move around with the camera controls.

I just played around a bit more with the threading.. (I'm having a hard
time pulling myself away from this to other tasks!) -- the camera
movements have that jerky quality because of the updating of agent
movement. I think its cool to be able to see the agents updating during
the camera moves, so its kind of a tradeoff. If you pause the model
first I now have it working so the tranistions are smooth. The next
thing to do is to play around with the number of steps between
movements. Obviously there is a tradeoff there between update
smoothness and performance. I don't know anything about OpenGL except
what I've learned over last few weeks, but I assume that there isn't
any way to avoid redrawing the whole scene for each movement.

I thought my graphics card (choices are a bit limited on Mac Pro) was
pretty decent but now I want a new one. :D The cool thing is that this
is actually faster than GEF 2D.

On 2009-07-10 10:20:37 -0700, Jens v.P. <developer@jevopi.de> said:

> Miles,
>
> whow, that's cool! It's great to see applications implemented with
> GEF3D by others. And I'm happy to hear that it made fun using GEF3D :-)
> I especially like the camera tracks! Are they more smooth in the real
> application (because in the movie, they seem to be not that smooth)?
> I'm looking forward to seeing more videos like that ;-)
>
> Cheers
>
> Jens
>
> On 2009-07-10 07:03:21 +0200, Miles Parker <milesparker@gmail.com> said:
>
>> Hi guys,
>>
>> Thanks for all of your helpful advice and quick fixes. If you're
>> curious what I've been up to with all of this visualization stuff
>> ("why's he asking about shading?"), I thought you might be interested
>> to see an example of the AMP AGF integration with GEF3D..
>>
>> http://milesparker.blogspot.com/2009/07/visualizing-agent-ba sed-model-for-h1n1.html

cheers,

Miles




>>
Re: AMP AGF3D Demo [message #562630 is a reply to message #5570] Fri, 10 July 2009 16:10 Go to previous message
Miles Parker is currently offline Miles Parker
Messages: 1338
Registered: July 2009
Senior Member
Here are a couple of earlier movies I made of a more complex modl but
before I got the panning working.. one nice thing about these is that
they demo smooth movement of individual agents. If you notice, instead
of jumping from one tile to antoher, they kind of dance over to the
next one. I'm not sure that the performance will be good enough to make
work with larger models, but its something I want to make configurable.

http://metascapeabm.com/presentations/RPP3Dv3Small.mov

http://metascapeabm.com/presentations/RPP3Dv3Large.mov

Here's an even earlier one that shows demographic data..we decided that
it was way too busy, but it looks kind of cool.

http://metascapeabm.com/presentations/Model3D.mov
http://metascapeabm.com/presentations/Model3DBig.mov

the next one shows scalalbility -- I think there are 6,000 agents
there. (You can run models with many more agents, but it usually
doesn't make sense to visualize them in real time.)

On 2009-07-09 22:03:21 -0700, Miles Parker <milesparker@gmail.com> said:

> Hi guys,
>
> Thanks for all of your helpful advice and quick fixes. If you're
> curious what I've been up to with all of this visualization stuff
> ("why's he asking about shading?"), I thought you might be interested
> to see an example of the AMP AGF integration with GEF3D..
>
> http://milesparker.blogspot.com/2009/07/visualizing-agent-ba sed-model-for-h1n1.html

cheers,

Miles


>
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