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Home » Modeling » Epsilon » tracing source/code from model developed in euginea based editor
tracing source/code from model developed in euginea based editor [message #587814] Fri, 26 March 2010 17:10
saad bin abid is currently offline saad bin abid
Messages: 57
Registered: October 2009
Location: Ireland
Member
Hello Community,
I am interested in tracing model<-> code inconsistencies in my project.

I have a code base from which i am generating model and displaying that with euginea based editor. In the model nodes I am using "qualified name" attribute which is actually representing string path to a particular file(java class) in the code base.I would like to use this attribute to trace a particular class. I would like to do the following

When I double click any particular node, I want to go to the particular class in a code base.

Can i implement this functionality while developing euginea based graphical editor? or else How can i do it? any pointers?

regards
saad
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