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Home » Modeling » Epsilon » [Eugenia] Palette Icons and Iterative Development Process
[Eugenia] Palette Icons and Iterative Development Process [message #591141] Wed, 04 August 2010 12:14
Toñi Reina is currently offline Toñi Reina
Messages: 197
Registered: July 2009
Senior Member
Hi all,

I'm developing an editor with Eugenia iteratively, meaning that I
have to regenerate all the stuff too many times.

The procedure I have found to change the default icons in the palette
is to rewrite the gif files that are generated in the icons\full\obj16
directory belonging to the metamodel.edit plugin. However, as I have to
regenerate many times, this rewriting is error-prone, cause many times I
forget to rewrite the icons.

I was wondering if there is a more automatic way of changing this
icons. I have tried the tool.small.path and tool.small.bundle
properties, but I have no satisfactory results, because icons disappear.
I don't know if the problems are due to the location of icons. I have
created a directory named icons under the metamodel proyect, as follows:

metamodel
|---src
|---icon
|---obj16
|---model
|---metamodel.emf


Thanks in advance,

Toñi
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