| Lua and C++ exception: will my scripts be still debuggable? [message #1016541] |
Wed, 06 March 2013 15:10  |
Dio Santo Messages: 1 Registered: August 2012 |
Junior Member |
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I would like to handle calls to error() within lua as exceptions in the C++ code. Note that there could be a mix of lua and C++ calls within a single stack of calls, e.g. C++ calls lua, that calls C++, that calls lua.
My question is, could this cause any problem when debugging the lua scripts with the LDT debugger?
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